2010.1014
Though I do not intend to
get Medal of Honor, the multiplayer game is simple enough to make a
mini chart. No images or frills.
The numbers on the chart comes from Patch #2 with help from some of you
guys.
Confirmation of the damage numbers through simple testing by those who
have the game is welcomed.
Bolt Action rifles have had
their power drastically reduced. Just about no more body shots.
The added recoil from the patch is minor, it is still far less of a
factor in accuracy than the cone of fire in Spread.
Since the game engine is the exact same Bad Company 2 build of the
Frostbite engine, I set it up similarly to the BC2 chart.
The overview of the chart columns and their meanings:
DAMAGE
Starts high. Number at the top in the left column.
Decreases over a certain distance. Two numbers in the range column.
Continues on at the lowered amount of damage. Bottom number in the left
column.
Headshots are multiplied by 2.8x
Sniper Rifle headshots by 3.0x
Shots to the legs and arms are 0.8x
Open Tip Ammo adds an approximate 1.25x damage increase to weapons. One
bullet less needed to kill.
Inversely, Silencers offer a quiet weapon at the cost of 0.75x damage.
One bullet more needed.
Laser Sight tightens the spread of the weapons that have it by about
0.7x.
However, the Laser Sight also decreases damage on shotguns so one more
pellet of buckshot is necessary.
FIRE RATE
The top item is "Rounds Per Minute".
The second is the time between shots.
RELOAD
First is the full reload Time.
Next is the "Reload Threshold" or "Add Time", the point where the ammo
counter changes.
Reloading can be cancelled after this point and the weapon will still
be reloaded.
Shotguns use "First" and "Next" Indicating the first shell and
following shells reloaded one at a time.
HIP SPREAD
Lots of numbers now.
First is "Base" the minimum spread when standing still and aiming from
the hip.
"Move" is obviously the minimium spread when walking around.
"Max" is the maximum spread, reached by firing your weapon.
If there are two numbers on Max, the first is for Base and the second
is for Move.
"Shot" is the amount of Spread added with each round fired.
Spread recovers swiftly at a rate of 3.0 spread per second.
ZOOM SPREAD
The same stuff in Hip Spread applies to everything here.
Note that Shotguns have a universal spread of 3.5, regardless of
posture or zoom.
Also note that you shouldn't try firing a bolt-action from the hip or
while moving. That'd just be silly.

The Knife, upon pressing the melee button, takes 0.3 seconds for the attack to hit and will deliver 120 damage.
Hand Grenades have an explosive radius of 3.2 meters, of which about 2.5m is lethal.
C4 only has 0.375 the
throwing speed of the hand grenade.
It also has a radius of 5.0 meters, of which 4.5 is lethal to infantry.
The Spec-Ops' rocket launchers have an explosive radius of 3.0, which
about 1.0 is lethal to infantry.
They take 3.5 seconds to reload with a Reload Add Threshold of 2.275
seconds.
Tier 1 - 50 Points
Mortar Strike
UAV
Tier 2 - 100 Points
Rocket Strike
Match Ammo (1.5x Bullet Damage)
Tier 3 - 175 Points
Guided Missile
Flak Jacket (150 Max Health)
Tier 4 - 250 Points
Artillery
Armor Piercing Bullets
Tier 5 - 350 Points
A10 Strafing Run
Counter UAV
Tier 6 - 450 Points
Airstrike
Sabot Rounds (2.0x Bullet Damage)
Tier 7 - 600 Points
Cruise Missile
Kevlar Vest (200 Max Health)