 |
 |
| Pros |
Cons |
| Great combat; tons of gameplay variety; gravity gun
is worth the price of admission; gorgeous graphics and forgiving hardware
requirements. |
Story leaves a few too many gaps unfilled; no multiplayer
beyond the updated Counter-Strike; poor launch for Steam. |
SIX YEARS. It's been six years since the original Half-Life introduced gamers to Gordon Freeman, a seemingly average scientist at the Black Mesa Research Facility. Six years since Half-Life
rewrote the book on first-person shooters by combining a cinematic
presentation with gripping combat and a detailed world with memorable
characters. It wasn't necessarily the first game to do all these
things, but it was the first do them all together, and do them all
well. And in those six years, many games have cribbed from the Half-Life formula, but not even the best of them have been able to fully eclipse it.
Until now, that is. From its opening moments to its spectacular closing sequences, Half-Life 2 assaults you with a variety of gameplay styles and memorable moments, all executed with amazing precision. Half-Life 2
may not reinvent the first-person shooter, but improves on the original
game in almost every way, and brings one major innovation to the table
whose effects will likely be felt for years to come. For the first time
in six years, we actually have a PC game that can arguably be called
the "best first-person shooter ever."
Grave New World
HALF-LIFE 2 begins with the sight of the ominous G-Man, waking you from an ethereal slumber. "Rise and shine," he tells you. "Wake up and smell the ashes." Ashes, indeed. The world of Half-Life 2
is nothing like the one you left six years ago in Black Mesa. You may
have won that battle, but Earth appears to have lost the war.
In a scene that both evokes memories of the original Half-Life
and improves on it, the credits roll as you arrive in "City 17" by
train. It's a much faster introduction this time, allowing you to start
exploring right away. You're dropped off at a security checkpoint, and
you're immediately greeted with the ominous face of one Dr. Wallace
Breen looming overhead on a huge video projector, "welcoming" you to
City 17. You couldn't feel less welcome.
As the video of Breen unconvincingly reassures newcomers that "it's
safer here," you learn the grim details: you've arrived in one of
Earth's few remaining cities, and the world is under control of a group
described no further than "our benefactors." The picture only gets
darker as you learn more, hammered home by paranoid citizens wandering
around the station. Perhaps the biggest sign that things are out of
whack, however, is when you notice one of the alien Vortigaunts acting
as a janitor in the station. Things have most definitely changed.
Unfortunately, Half-Life 2 often fails to provide the explanations you're looking for. The story, penned by Half-Life
scribe Marc Laidlaw, continually raises more questions than it answers.
What happened after Black Mesa? Where has Freeman been since then? Like
an X-Files plot on overdrive, the game continually teases you
with tidbits and clues as to what's happened, but never really connects
the dots. The disappointment probably won't set in until after you
finish the game, but I suspect it could be the fans' main gripe with Half-Life 2.
There should be no such complaints about the game's length. At fourteen
chapters long, it took me about sixteen hours to finish the campaign,
and -- unlike a lot of shooters -- there are many chapters I'm looking
forward to playing through again. As in Half-Life,
the entire game is played out through Freeman's eyes, with no cutscenes
to speak of, and the entire story relayed through interactions with
other characters and other scripted events. There are many characters
to meet, some familiar, and some new, like Alyx Vance, the daughter of
one of the scientists from Black Mesa. These characters represent the
emotional center of the game: you fight for their freedom, and they
would do anything to help "the freeman," whose legend has apparently
taken on mythical proportions since the original game. It's really
worth taking your time and not racing through Half-Life 2: there are little nuggets of information hidden throughout the game if you're not paying attention.
ONE OF THE MARVELS of Half-Life 2 is the way
you're eased into its new world. You start off exploring and learning
how to interact with the environment, all while taking in the story.
The first two chapters are almost all exposition -- it's not until the
game's third mission (at least an hour into the game) that you even get
your hands on a pistol.
Once the shooting starts, the combat in Half-Life 2 succeeds on just about every level. The arsenal mimics that of Half-Life:
crowbar, pistol, machinegun, shotgun, RPG launcher, crossbow, etc. For
each new weapon that's introduced, you're put in situations that
encourage you to use it for a while, so you quickly become familiar
with each gun and the best time to use it, building a vocabulary of
tactics for each weapon, so to speak.
Similarly, enemies are introduced gradually so you can develop tactics
for fighting them. The most common are the creepy-looking Combine cops
and soldiers who dog you throughout the game. The combat and AI is
excellent: it's all about tactics, managing your weapons properly, and
using the environment to your advantage. Enemies use cover effectively,
run away from grenades, and will lob in gredades of their own. Battles
rarely play out the same way twice, and you feel like you're fighting
enemies who think and react instead of automatons with a limited
palette of actions.
Aside from the humanoid enemies, there are other interesting threats
like the "manhacks," flying metal buzzsaws best fought off with the
crowbar or the shotgun. The headcrabs return in new varieties, which
can be a true nuisance to deal with in packs. Some of the best moments
involve ground-to-air combat against Combine gunships, which
conveniently appear whenever there's a supply of guided
rocket-propelled grenades nearby. Just as you get the hang of fighting
these enemies on their own, they're thrown at you in varying
combinations, forcing you to develop new tactics on the fly. It's a joy
to play through.
Lest you get bored with the run-and-shoot, Half-Life 2
offers plenty more to do. There are two lengthy sequences involving
vehicles, an "airboat" and a buggy, which put you full control and are
filled with memorable moments. There are defense missions, sections
where you fight alongside allies (human and otherwise), and even some
areas where you can go stealthy if you want to. In Half-Life
tradition, there are also a number of puzzles, which are usually more
elegant and intuitive than what we've seen in the series to date, often
tying into the game's advanced physics in ingenious ways. The game does
so much, and does it all so well, that it's hard to imagine anyone ever
getting bored before the end.
The Gravity of the Situation
Half-Life 2 shines brightest when you're given access to its most intriguing weapon: the gravity gun. Like everything else in HL2,
a typical tutorial won't do; you learn the ins and outs of the weapon
with a memorable game of catch, with a "friend" of Alyx's who's equally
unique and memorable. Using the gun is ridiculously easy: the right
mouse button pulls an object towards you and grabs it; the left button
propels objects away.
In the beginning, the gravity gun seems like a novelty, picking up
barrels and throwing them at enemies. Before long, however, you realize
that it opens up an entirely new set of gameplay options. You can pull
a radiator off a wall and use it as a shield against snipers. You can
grab supply crates from out-of-reach places and snatch valuable
powerups from across a room. You'll use it to build makeshift bridges,
and once you realize it's strong enough to push cars around, you'll walk into areas filled with debris and start bouncing everything at anyone who comes near you. Half-Life 2
would have been a great FPS without it, but the gravity gun adds an
entirely new dimension to the game unlike anything that's come before
it.
Finally, there's no better proof of how Half-Life 2 outshines the original
than its endgame. While the original Half-Life ended with a highly criticized
trip to the alien world of Xen, I thought the final missions of Half-Life
2 were the best in the game. There are several scenes in the final hours
where you go toe-to-toe with the "striders" -- towering three-legged creatures
that are a sight to behold in action. Once these epic battles are over, you
move to the game's final two chapters, about which I'll only say (a) they're
significantly different from the rest of the game and (b) I had a blast playing
through them. Even if the story leaves questions unanswered, I found the gameplay
in the two final chapters to be an immensely satisfying conclusion.
Half-Life 2 was built using Valve's new Source engine
technology. There's not much point in comparing it to id Software's new
technology used for DOOM3; they're both incredibly attractive,
but in completely different ways. While id's latest was set primarily
in dark indoor areas, leaning on light and shadows to set the game's
tone, Half-Life 2 covers just about every type of area
imaginable, from expansive outdoor areas to the tight interiors of
run-down buildings. As you can see by the screenshots on these pages,
every area is brought to life in vivid detail.
For starters, the architecture and level design throughout the game is
staggeringly good. From the opening train station to the coastal
sections of Highway 17 to the Nova Prospekt prison, every area has a
lived-in feel to it that makes you feel like it really exists
somewhere. Hi-resolution textures give the world a crisp feel, and
character models are particularly impressive, with evocative facial
expressions and animations that look far more natural than what you see
in most games. Even the lip-synching is great, which helps sell the
illusion that these are real people you're fighting for.
The sound of Half-Life 2
is equally impressive. Playing on a 5.1 surround system for two days
straight was such an assault on my senses that I felt jittery by the
end of each day. There's also an impressive list of actors bringing the
characters to life, from Robert Guillaume to Robert Culp to Lou Gossett
Jr., all of whom do a fantastic job. Maybe my only disappointment was
that the music didn't play a bigger factor -- there's a soundtrack that
comes and goes, but it's just sort of "there" -- it never adds or
detracts from the overall experience.
Testing 1-2-3
While our initial playtesting was done at Valve's offices, it left some
major questions unanswered: how would the game perform on our own
machines? How would Valve's new Steam technology work? With so much new
technology in play, there was certainly a concern that there could be
some opening-day issues, but now that we've had the chance to test on
our own machines, the good news is that everything seems to be running
pretty well so far.
There are essentially two ways you can get Half-Life 2: you can buy it in your local store, or purchase and download it via Valve's Steam service. It's worth noting that all
of these installs require you to authenticate your installation over
the Internet, so if you're somehow reading this review but don't have
your gaming rig hooked up to the Internet, it's something you need to
consider.
To start, we installed the game via Steam, and it's a huge download --
it took about 15 hours to pre-load the game over the weekend over a DSL
connection. Once the game went live on Tuesday morning, there was a
brief period where we connected to the Steam servers and the game
unlocked, which took about 15 minutes (although this seems to vary from
person to person depending on the speed of your PC, your connection,
and traffic on the Steam servers. We've had a few people report they
couldn't log into the service today, but that usually resolves after
retrying once or twice.)
(Editor's
Note: Since our review was posted earlier today, the Steam service and
authentication servers have been experiencing several technical issues,
preventing some many gamers from properly installing and playing the
game. We will continue to monitor this situation throughout the week.)
Using a different PC, we did a second install from a boxed copy, which
comes on five CDs. (There's also a "collector's edition" DVD version
available.) The process might seem a little awkward to some people --
once you've installed the game, you still need to set up a Steam
account and update your installation before you can get up and running.
Thankfully, everything ran smoothly, but it's still easy to see PC
gamers getting a little frustrated with all these hoops to jump
through.
The best news is that Half-Life 2 appears to run extremely well on just
about every machine we've thrown at it. Aside from my own two installations,
there are four other employees here at GameSpy HQ playing the game, via both
Steam and boxed copies and on a variety of ATI and NVIDIA video cards. Since
the game went live, we've probably put in a combined total of twenty hours of
testing, and the worst we can find are some issues with the sound stuttering
on a few machines, and Valve has acknowledged the existence of at least one
start-up bug. Graphically, the game appears to be extremely scalable -- despite
the fantastic visuals, the game has been running smooth on just about every
machine we've tested it on, even down to older video cards like a GeForce Ti4600.
If you've got a top-line card like an ATI X800 or a GeForce 6800, you'll be
able to crank up all the details, but as far as we can tell, you probably don't
need a major upgrade to play Half-Life 2.
THE MULTIPLAYER COMPONENT of Half-Life 2 should be familiar to most fans of the series: Counter-Strike: Source, an updated version of the ultra-popular terrorists-vs.-counter-terrorists mod. I'll admit, I hadn't played Counter-Strike in almost two years, but the new version has reignited my excitement for the game.
Graphically, Counter-Strike: Source doesn't look anywhere near as impressive as Half-Life 2
(not many games do), but the important thing is that the game no longer
looks behind the curve -- it looks like a modern game, with nice water
effects and some basic physics like bouncing barrels and ragdoll
physics. More importantly, the game feels tight as a drum -- there's
been no lag to speak of and everything from the sounds and the weapons
to the interface all feel like a game with five years of polish behind
it.
The downside, of course, is that the game also comes with five years of baggage. A lot of people got tired with Counter-Strike long ago and moved on to games like Battlefield 1942 or Unreal Tournament 2004. The game has been available for weeks to people who pre-ordered Half-Life 2,
and many of the servers gravitate towards old standbys like Dust,
Office and Italy, filled with players who know the maps inside and out.
Interestingly, the bots from Counter-Strike: Condition Zero are
absent, so your only option is to go online against players who have
been playing for years. Without any way to match players of similar
skill levels together, new players should prepare for a rough
initiation.
It's a shame that there's no other multiplayer included with Half-Life 2
-- some simple DM would have been great, and the gravity gun just cries
out a game where players just hurl barrels and other objects at each
other. Hopefully the mod community will do something to remedy that
before long.
The Final Word
A FEW MONTHS AGO, I reviewed DOOM 3
and called it a love-it-or-hate-it kind of game, one that would provoke
hugely opposing opinions among gamers. I feel no such way about Half-Life 2. There's just so much good stuff in the single-player game, and it's all done so well, that it's hard to imagine anyone who likes action games not enjoying it.
It's true that a lot of Half-Life 2 is essentially a refinement of the
formula that made the original game and its expansions so popular. But when you
factor in the new engine, its the detailed, living environments, and the possibilities
the gravity gun introduces to the game, you've got a sequel that truly lives up
to its billing and is more than worth the price of admission. Fans might find
themselves wishing for a little more on the multiplayer end, and that the story
had been tied up a bit better, but odds are you'll remember your visit to City
17 long after you've finished Half-Life 2.