Half-Life 2 Q&A
Valve's Doug Lombardi talks about the future for their hit first person shooter.
There's no doubt about it; Valve's Half-Life 2 met its very high
expectations from its fans and the critics when it was released in the
fall of this year and Valve has been busy afterwards with a constant
stream of patches and content updates via its Steam download service.
So how will Valve continue to expand on Half-Life 2? Gamecloud got a
few hints from Valve's marketing manager Doug Lombardi on this subject.
Gamecloud - First, Valve recently announced that VUGames will no longer
publish any of your games at the retail level as part of its settlement
deal. Does this mean your product will now be only available via Steam
after Aug. 31 or will the company work with another publisher, like
your relationship with Activision on Day of Defeat?
Doug Lombardi - We're making arrangements to continue retail
distribution of our products post August 31. Nothing to announce today,
but we hope to have more details to share soon.
Gamecloud - What can you tell us about the progress on the Day of Defeat Source port?
Doug Lombardi - The team is cranking to finish this summer. We'll be
showing more after e3, and I think folks are going to be pleasantly
surprised by what's developed over the past few months.
Gamecloud - Half-Life 2: The Lost Coast and Half-Life 2: Aftermath are
currently in development at Valve and you are releasing new maps for
Half-Life 2 Deathmatch and Counter-Strike: Source on a regular basis.
Why is the company working on their own expansion rather that working
with a third party, as you did with Gearbox Software, Turtle Rock
Studios and Ritual?
Doug Lombardi - The ongoing development of CS:Src is being done in
conjunction with Turtle Rock. They're a fabulous group, and have made
numerous contributions to CS starting years ago with the development of
the CS bot. Meanwhile, the other projects you mention are being done
here at Valve. Each was kicked off for different reasons and by
different groups inside the company. For example, Adrian Finol started
building HL2: DM in his spare time. Then, when he showed it to folks
here, a group came to him and said, "We want to work on this with you."
We're extremely fortunate to work at a studio where folks can make
decisions in such a fashion.
Gamecloud - Is Team Fortress 2 still in some kind of development and if so when can we expect news about the game?
Doug Lombardi - I don't have a specific date to share for when we will be updating folks, but TF news is on the way.
Gamecloud - What can you tell us about Half-Life 2 for the Xbox and why
was the decision made to not have multiplayer support for the Xbox
port?
[Doug Lombardi - The primary goals for
Half-Life 2 Xbox was to make no compromises; deliver an great version
of the game in a timely fashion. That’s why we decided to do the
product internally and, since the Xbox is the only current generation
console that could deliver such a version, that's why we chose the Xbox
when we began work on this years ago. Doing a multiplayer game mode
could divide that focus, and would most certainly add time to the
schedule. Meanwhile Counter-Strike is available now for Xbox. We are,
however, very interested in making Source multiplayer games for the
next generation.
Gamecloud - How has the Steam system worked so far and are there any
plans to improve it and also allow other third party games to use the
system?
Doug Lombardi - In addition to opening a new avenue for selling our
products, Steam has proven very effective in curbing piracy and
assisting with the administration of the CS:Src and now DoD: Src betas.
It's also allowed us to roll out updates and new content (such as
HL2:DM) directly to customers, without having to send them to an FTP
site to hunt for the files. We plan to continue the development of
Steam and we'll be announcing the first set of third party games to be
offered on Steam in just a few weeks.
Gamecloud - It took Valve six years to release its second full game in
Half-Life 2 (not counting the various expansions and mod stand alone
titles for the original Half-Life). Is Valve already working on its
third game and if so what can you tell us about it and will players
have to wait six years for its release?
Doug Lombardi - Nothing specific to announce yet. But, I doubt it will
be six years until we release another base title. A good chunk of the
time it took to create Half-Life 2 was spent creating the Source
engine, which we plan to leverage for some time.
Gamecloud - Finally, is there anything else you wish to say about Valve's current and future game plans?
Doug Lombardi - Nothing I can think of. But everyone at Valve is
certainly looking forward to the new HL2 MODs and commercial games
being created with Source.