Introduction

To date (Winter 2004) there have been two Aliens vs. Predator games released for the PC and Mac. Both have been published by Sierra, but have different developers, Rebellion for the original (AvP (1999)) and Monolith for its sequel (AvP2 (2001)). Rebellion released the source code to the first game in 2001, which made an unofficial port to Linux possible.

The games themselves are both first person shooters (FPS), but differ from most other FPS in that the player can choose the perspective to play from: Alien, Predator or Human (Colonial Marine or Corporate). These different perspectives afford distinct capabilities and weapons. In the most conventional case, playing as a human is the most similar to other FPS, and players are able to access a wide array of weaponry (mostly that from the films). As a Predator, players make use of Predator weapons such as the Plasmacaster, Disc and Wristblades. Predators are also somewhat more athletic than humans, can make use of a cloaking device to stalk prey, and have a range of different vision modes to aid them in hunting the other species. Playing as an Alien is the most significantly different perspective. Players are able to range freely over any surface regardless of its inclination. This allows wall-walking and completely novel means of attack. As an Alien, however, weaponry is restricted to claws, tail and jaws (for the infamous head-bite), though these themselves reward the player with a fairly unusual experience in FPS combat.

In the single player mode, both games present a conventional series of levels to progress through. However, because of the differing abilities of the three species, the levels themselves are not always conventional in structure - Alien levels, for instance, often involve climbing through convoluted buildings. In AvP, the levels are loosely structured, with progression sometimes a little arbitrary (e.g. Predator players find themselves, for a single level only, on the prison planet Fury 161 from the film Alien³). In both games, the storylines put the player in situations familiar to those who have seen the films

Plot Summaries

In the first game, the three single-player missions (Alien, Marine and Predator) are completely independent and never interconnect. However, the game includes bonus levels that allow each species access to portions of the missions of the other species. To allow the more three dimensional Alien levels to be played, Marine and Predator players are supplied respectively with a jetpack and grappling hook for these bonus missions.

Alien

In the opening cutscene, marines are in the process of securing a stone temple of unknown origin. An Alien drone (presumably you) wreaks havoc upon them.

The end cutscene shows the Alien curled up inside a shuttlecraft with Earth, its destination, in view through a porthole.

Marine

The opening cutscene shows a facehugger attached to your character's face. However, as the facility alarms go off, your character sits bolt upright in bed and realises that this was just a nightmare.

In the ending cutscene, the marine watches as the queen is sucked out of the ship ... but he fails to notice the alien drone that has dropped behind him ...

Predator

The Predator's mission is not as coherent as the other species' missions, and takes the player through levels on three separate planets.

In the opening cutscene, an unwary marine fails to notice the predator's laser sight moving up his back ... and he is shot from behind with a bolt of plasma.

In the ending cutscene, the Predator notices a lone facehugger sneaking up on it, and blasts it with the shoulder cannon.