Metroid Prime 3: Corruption Walkthrough

Author : Jenna Morgan
Date : Thursday, September 27, 2007

Intro & Basics

Metroid Prime 3: Corruption is the tenth game in the Metroid series and is the third (and final) installment in the Metroid Prime trilogy (exclusing the spin-off titles).  The game takes place six months after the events in the second installment, Echoes.  The new title follows bounty hunter Samus Aran as she assist the Galactic Federation in their fight against the Space Pirates, despite being slowly corrupted by mutagenic Phazon. 

Here are a few general tips and tricks that will help you through the game.  Not only will they help you stay alive longer, but you'll find hidden items, upgrades and Easter Eggs. 

  1. Scan everything. Not only do you get a higher completion percentage, but you can find enemy weaknesses, missile expansions, and health tanks.  This is also helpful for bosses, as the logbook will reveal more about the creature.
  2. Use your missiles. You'll eventually have so many of them that it's pointless to horde them.
  3. Use the advanced controls.  The Wii's nunchuck and remote make Samus much moThe point of the Wii is to change the  gaming experience, and the advanced controls work the best.  There is  not much point to using any of the other control schemes.
Metroid Prime 3 Nunchuck Controls

A

Shoot (and place boshoot and place bombs in morph ball form)

B

Jump and Boost in Morph Ball form.  You can jump once in mid-air, and 5 more times once you get the Screw Attack. 

D-pad Down

Fires a missile.  Hold this down to charge up the Seeker Missile.  Use this in combination with the Wii remote to select a visor.

1

Logbook / Map screen.

2

Get a hint. 

Control Stick

move around.  Also used for some grapple beam upgrades.

C

change to and from morph ball form

Z

Lock On

1. G.F.S. Olympus (training)

You are introduced to the new adventure with a cutscene, and then you are given control inside Samus' ship.  Follow the on-screen directions to get onto the G.F.S. Olumpus.  You are then asked to shoot four targets, mostly to get you familiar with the controller. 

Go through the door on the right (the door in front of you is locked).  In the next room are some targets on the wall and are glowing red.  A fully charged beam shot will take them out, which lowers some ramps to the upper level of this room (and the door to the next room).

There is a column in this room, and a panel on the left side.  Scan the panel (go up to it and press A and aim for the central button to get the access code).  It should be 13576, but your results may vary.  Go to the door behind you and scan the termal, and enter the code.  The shield over the door will open,and you can go through.

In the next room you see Rudus going through some decontamination, and you're next.  Follow the on-screen instructions to get into the chamber.  Scan the nearby terminal to found out more about Rundus, and then head through the door.

Go down the hallway, and practice some jumping and scanning.  Go through the door when you're done, and activate the elevator(by pressing A on the panel).  Enter the elevator hologram and go up (this procedure will be repeated many many times throughout the game, so get familiar with it).  Leave the elevator and follow the hallway into the next room.

Go to the left or right and then follow the ramps up.  Speak to the guard at the top of the ramp, and he will tell you about the nearest Save Station.  You won't be allowed into the briefing room without saving first.  Turn around and go through the other door.

 Destroy the boxes in the next room to reveal the door to the save station.  Go in and save your ass (literally).  Now be a good little Samus and head back to the guard, and you'll be allowed into the briefing room. 

A cutscene appears, giving you more of the story.  Now head back to the bridge.  Drop down to the lower part of the bridge and go through the door, and you'll get your first chance to blast some Space Pirates!  Pretend that they are 12-year-old girls and you are the RIAA.  Once they're all toast, head through the door to your right (the elevator is locked down tight).  Kill the pirates in the next room, and head through the door.

Now you encounter some enemies that like to stick to walls.  Scan them to get some extra info, or take them out (or both)!  Go around to the next room and go up to the troopers, taking you to the next cutscene.  When the room starts decompressing, shoot the red circle at the top of the screen to put down the barries and save the trooper's life.

The way forward is blocked off, so you have to go back the way you came in.  Three pirates are playing keep-away with a power cell, so follow your pathological instints and pummel those space bullies.  Put the power cell back in its socket at the bottom of the room.  You are now sealed in the room with a very large number of things that want to kill you.

Once you've spilled enough blood, a hole will open up in the floor.  Morph into a ball and go through the hole.  Go around until you reach a tunnel and go through.  Bomb the barriers and get an Energy Tank.  Contineu through, bombing all obstacles as necessary.  You are then shot into the next room.

 Scan the terminal to activate a bomb slot.  Jump into this slow and lay a bomb to turn it on.  After the cutscene, go through the only door in evidence, and be presented with another cutscene.  Head for the door at the top and deal with all the enemies along the way.  The only thing in this room is the missile launcher, so grab it.  Exit the room and then go to the bottom and take out the debris by the door with your New Best Friend (the missile launcher).  Interact with the panel you just revealed, and go through the door.

Take out the glowing red targets at the top of the room, as well as any frickin' pirates that emerge and those annoying hovering drones.  You can only shoot the drones when they are glowing red, and there's no predictable pattern to them.  Take them out and then head through the door on the left.  Save here, because you're about to meet your first Boss.

Berserker Lord Boss
Interact with the panel and go through the big doors.  Now you see your ship, but there's this enormous thing trying to kill you.  Scan the boss to get more info, and evade his attacks.  You'll need to take out the glowing red shoulder orbs, and fully charged beam shots are the best way to get them. 

Then the boss will show you his Big Purple Balls (get your mind out of the gutter, it's the crackling energy balls he shoots at you).  You can shoot them or send them back at him.  You'll have to hit his shoulders with a round of the Big Purple Balls.  Once his upper shell cracks, blast away at the exposed red part of his head (missiles work best).

Board your ship and hit the flashing panel (the only panel, actually).  Point to the green ship icon and press A to head off to Norion.

2. Norion and Ridley

After the cutscene and map briefing, go straight ahead.  Shoot the targets to open the door and go straight. The nearest door leads to the grapple lasso, so open it.  You'll need to shoot a glowing red target.  Grab the Grapple Laso.

 Scan the terminal and test the switch, and then go up the elevator.  Go through the door into the hallway and turn right.  Pull the panel to your right with your new lasso and then activate the switch.  Morph into a ball and enter the hole that just opened up.  Follow the maze around and get a Missile Expansion.  Make your way out by bombing the block to your right.

Continue along the corridor and take out any nasties along the way. Use your new lasso to rip the blast plates off the doors.  In the next room you will be faced with more hover drones, so take them out and head left.  Grapple the debris away and go through the hole as a Ball.

Go to the right (the door on the left is barred).  Get the Energy Tank in morph ball form, then get past the pistons on the other side to go through the door.  Go through this hallway and take out the enemies, then go through the missile door on the right and get the map for the area.  Go around a confusing pathway away from the entrace door and take out any enemies (especially those mines on the floor).

Take out your first Flying and Shield Troopers in the next room (missiles when they hold still, beams when they're moving around).  You can grapple the shields off the Shield troopers, and shoot the vent off the front of the dropship.  After this fight is a cutscene where Rundus totally kicks ass on four dropships.  You are now able to use the Command Visor to call in your ship.

Go through the doors that just opened and head through the hallway into the generator room.  Take out the enemies and shoot the glowing colored light on the door and the next one.  If you do them quickly, the panel will deactivate so the door can open.  Go through the door to meet up with a few bomb-happy pirates.

Jump to the platform in the middle and shoot all of the robots flying around.  Then jump onto the other platoform and destroy the debris and then use the switch.  Go back to the entrance and activate the newly lit panel.

After the next cutscene, go back to your ship and save.  Now fly back to the original landing area and head into the Cargo Hub (indicated on your map).  Once you go far enough a new cutscene will trigger.  Ghor will come out with a powersuit and totally p0wn a Berserker Lord.  Do into the newly opened door.

Shoot the glowing yellow bits at the end of the cables attached to the door and then grapple the breast plate off and go through.  Go through the hall and shoot past the troopers into the next room.  You'll have to morph into a ball to get past the big glass wall, and there's conveniently a hole and some tunnelling to the right.  Stay as a sphere in the next room to bomb the little back plate and enter the tunnels.  Folllow the tunnels around and bomb Ridley (that big black pterodactyl trying to bite your ass).

Go left and save in the next room.  Go the the end of the hall and open the next door (doing the same ol' door-opening ritual).  After the cutscene go to the other end of the room and flip the switch.  Enter the morph-ball tunnel you just opened with the switch and place a bomb, which will jet you up. 

Work your way around and activate all three bomb slots.  After the first one there is a fork, so go left first and then right.  After all three bomb slots have been activated keep on going through the tunnels and you will eventually end up near the top of a room with a very steep ramp.

Place a bomb here to get blasted up, and then go around the column and bomb the slot you come to.  After the next cutscene get ready to fight the screaming bastard, Meta Ridley.

Meta Ridley (that screaming bastard)
You'll be falling down a shaft with a counter at the bottom showing how far you have to go.  You can be on top shooting down at Ridley, or underneath shooting up at him, or the two of you side by side.  Whichever angle you choose, shoot any part that glows red, then his mouth.

You can steer your fall somewhat, so avoid the debris that Ridley throws at you.  You can't lock on with missiles, so don't bother.  Use fully charged shots when you can, and try to kill him before the counter runs out.  After you stop that incessant screeching you are rewarded with a cutscene of the complete bad-assness of Samus.

Hit the switch to your far left, and then leave.  Go down the hall, shooting all the enemies you please and then Save.  Continue on until you get back to the Cargo Hub.  Takt the right fork and head through the door at the end.  Once you activate the panel and get on the elevator, scan Rundus, Ghor, and Gandrayda.

3. G.F.S. Olympus Again

 You wake up in a medical bay on the G.F.S. Olympus, and you finally get the PED Suit.

Leave the room and try out your new hypermode by shooting the blue crap on the walls.  Your healing powerup is Phazon now, and needs re-scanning.  Go to the other end of the hall and get into the elevator shaft.  Activate the elevator and ride it up.  Follow the hallway and stop at the save station on your left.

You are now on the command bridge, so make your way to the Aurora unit (through the middle of the three doors at the top level of the bridge).  Head up the elevator and through the doors that open for you.  GO up to the pedestal and interact with the middle panel.  You are presented with another cutscene and are then on your ship.  Head off to Bryyo.

Visit Scenic Bryyo, Land of Lava
Go straight through the doors and into the next room.  It appears that someone is messing around with the locals, and you'll have to deal with them.  Go through the hall, and then across the ice bridge.  Oh, and kill some of those freakin' hornets.

Drop down and turn around and yank the lower block so you have steps back up.  Use the door to the next room and go to the platform on the left and keep going until you reach a glowing orange symbol in the ground.  Turn left and get up onto the ledge by using the step, and then head to the other end of this raised area.

Jump down onto the ledge with the orange-and-green symbol door.  Head to the ledge on your right and then to the one with the pillar in the middle of the room.  Transform in to a morph ball and go through the glowing orange opening.  Go around until you fall through another glowing opening and lay a bomb at the far en

Take out the blue swarms by hitting the green or purple spheres they make when they fly around in a circle.  Take a left and go up to the door with the two symbols.  Tur around and jerk the wall down to form a makeshift ledge.  Jump onto this new ledge and then climb up to get to the platforms you just lowered.  Go to the furthest platform so you can get to a higher part of the middle of the room.  Jump onto a ledge in the middle, morph into a sphere and go into a glowing opening and lay a bomb when you are done sliding down.

The door with the two symbols opens up.  Go to the door and grapple the little ball in the tunnels until it is out.  Enter the glowing hole in the middle of the wall and go right.  Once you get out, go through the door and get an Energy Tank.

Grapple-rip the panel off the wall to get some Lore.  Head back into the tunnel and go to the other side.  Try to scan the Suicide Bats and then shoot the missile plate off the door and go through.  Follow the hallway around and go into Hypermode to shoo the Phazon stuff.

Go through the opening you just made and then go through the door.  Drop down to the bottom of the room (where the busted statue is) and take out the mutant lizard-things.  Go through the opening you made during this fight and then turn left to get some Lore, and then right into the next room.  Drop down, turn around and do the Hokey Pokey.  Bomb the grey rock with the orange glowing lines.

Go through the tunnel and drop down.  If you get enough of the glowing worms stuck on you, then you can float up and steer around a bit with the nunchuck.  You can also use a bomb to get them off if you want.  Avoid the dropping green liquid above you, though.

You can get a Missile Expansion by going to the left.  Head to the right to go out the other side and use your grapple beam on the statue to reveal a bit of yellow liquid (which explodes when you shoot it).  Explode up some yellow liquid with a fully charged shot.  In the next room is the Swing Grapple.  Exit the room and do your best Swinger impression across the gap.  Head up to the door and exit.

You can now navigate the broken statue room freely.  Hug the left wall and go forward until you reach a gap and enter.  Use the ledges on the left to climb up.  Jump from the top onto another platform, and now you're above the entrace you used to come through.  Shoor the floating fireballs and then swing across.

Rip all the panels off the wall and use the morph ball tunnels to get up.  Go through the door and backtrack through the hallway. You'll see a status similar to the one you destroyed getting to the swing grapple, so blow this one up, too.  Jump into the alcove you just cleared up and jump across and follow the tunnel.  Here is another Missile Expansion, so grab it.

Drop down, turn left and keep going through the hallway into the next room.  You are back in the enormous room with the orange and green symbols.  Use your grapple beam to get to the door you haven't used yet (on the ledge with the orange symbol on the ground).  Destroy the suicide bats and swing across the crashed ship.

Bomb the cracked plate on the left wall (since the door doesn't work yet).  Go through the tunnels an do straight at the fork rather than up.  You'll be in a room with a floating energy thing, which you can take out with a fully charged beam (anything less will ricochet off).  One of the wallw has four white tubes near the top and glowing trianglar shapes.  Take out the tubes with either a charged shot or missile and go throug the wall you just opened.  Grapple the targets, going by rows (not by columns) and a big thing will come out of the floor.  Interact with it to get the local map.

Leave this room  by the door behind you, then go into the morph ball maze again.  Now  take the upper fork, and follow it to the top of the ship, avoiding the  electric arcs, to get a MISSILE EXPANSION.  You'll have to use bombs to  get higher in some cases.  The hornets here need their tails yanked off  to die, so do that.  Head back to your ship, deal with the fight on the  ice bridge, save, and fly to Bryyo Fire. 

Once you get off your ship, note that Fuel Gel is everywhere (which looks like lava), explodes when shot and can be frozen.  This stuff will be a piece to several upcoming puzzles, so get familiar with it.  Go through the door and into the next room with a massive metal wheel and stream of fuel gel.  Shoot it with a fully charged shot to make the disk retract from the wall, and do the same with the other one.

Go to the other end of the hall, turn right and through the door.  Take out the enemies in this room, go to the left (don't drop down: there's Fuel Gel everywhere).  You'll see a door with an unreachable ledge, so turn right and shoot both streams of Fuel Gel to make a platform appear.  Climb up to the door and go through.

Turn left and yank the wall panel to get some Lore.  Go through the morph ball tunnel in the wall.  There are some more of those floaty-worm things.  Go all the way up and left first and there's a Missile Expansion.  Go back out and to the lower platform on the left.

When you get out, turn left and jerk the lever to your left.  Turn around and shoot the door with a missile to open it.  Follow this hallway and go into Hypermode to take out the enemies and fruited Phazone vines.

Now your suit has overloaded!  Keep hitting A until the red bar at the top of the screen empties.  Traverse the gap, turn right and head through the door.  The next room has a bunch of teleporting hellhounds (go to the center of the room for them to spawn).  Take out all the beasties and jump onto the low ledge.

Shoot the Fuel Gel and then bomb the slot (and get the Lore).  Jump onto the massive platform that pops up, take out the waspes and then jerk the grapple targets.  Now jump onto the platform in front of the hole in the wall.  Pump the switch, then go through the morph ball tunnel on your right.  Shoot the Fuel Gel streams and tehn go through the tunnel in front of you (not the one used to get in here).  Shoot the streams, bomb the slot, then use the tunnel you came through to leave.

Make your way back to the  top of the central platform, take out the wasps, then grapple the  target on the left of the green ledge.  Shoot the stream, then the one  that appears.  Go onto the ledge you cleared up by way of explosion,  and enter the morph ball hole on the right.  Make your way through the  maze, bombing blocks and enemies where appropriate, and come out the  other side.  Another device that needs shooting and bombing is ahead  and to the right, so deal with it. 

Jump onto the platform, then to the  right with the green ledge after taking out the enemies.  Go through  the door.  In the next room, there is a rotating thing in the ceiling  that is spewing fuel gel.  Shoot the streams when it is facing left to  drop a platform you can safely step on, and get the MISSILE EXPANSION.   Go to the door across from you, and into the next room. 

Use the save  station on your left.  Then exit this room and go through the next one.   The next room has streams of fuel gel coming out of the ceiling, so  time your passage through, to the door at the far end.  Shoot the  glowing things on the ceiling and floor, but do not step through until  they are done exploding.  Go through the door at the other end.  Go to  the left, and into a big room.  Deal with the pirates, go into  hypermode if need be, then prepare for the boss fight.

 Borrupted Rundus Boss Fight
When his armour is on, use missiles or charged shots to break it.  When  it is, and there are white spots around his head, grapple the armour  off, and wail on him with your Phazon beam in hypermode.  If he is  sliding around a la Iceman, just used regular shots.  If he freezes  you, tap your jump button to get out.  When he fires large ice blocks  at you, either dodge or shoot them.  They often have health inside.   The ice pillars all around you provide nice cover for both of you, so  be sure to take that into account.  He dies fairly easily for a  cryokinetic badass.

You now have some Ice Missles!  Take the elevator down.  To cross the Fuel Gel-filled hallway shoot the bottom with ice missles to make platform.  In the next room use the pump to your right to start the Fuel Gel streams, which you can then freeze to make platforms.

Make your way to the next door and go  through.  Interact with the panel ahead, then scan the hologram that  appears to find out that you can't do anything here.  The ice missiles  were worth it.  Make your way back to the big room where you fought  Rundus.  Leave through the door, and go through the hallway to the next  door.  You're back in the room with the falling fuel gel streams.  You  can now shoot them with ice missiles at their source to stop them so  you can get through. 

When you get to the middle of the hall, you have  two choices.  You can either go left after freezing the fuel gel stream  to get a shortcut back to your ship, or you can go straight ahead to  get a couple of expansions.  I'd prefer to use the shortcut and then  backtrack with the new missiles.  You have to freeze the fuel gel  stream since it never shuts off.  Then get into morph ball form and  jump into the stone lizard's mouth.  You'' end up at the other end of  the shortcut. 

You can take this opportunity to go back to your ship  and save, or you can go after the goodies.  When you emerge from the  shortcut, take a left, and enter the room.  Take the door on the left,  and go to the next room.  Go into the morph ball tunnel, then float  yourself onto the lower left platform.  Go to the left, take the  elevator down, then go through the door.  Go through this room to the  next one.  Here, make your way to the top of the central pillar, then  the door at the top of the room.  Go through it, and you're back in the  room with all of the fuel gel on the floor. 

Jump to the round  platform, and go left first.  Make ice platforms on the surface of the  fuel gel, and follow the hall to get a MISSILE EXPANSION.  Turn around,  go back to the round platform, and then make your way to the white door  you see.  Shoot it with a missile, and go through.  Shoot the glowing  red bits on the tendrils coming out of the ceiling to activate swing  points, and make your way to the other end of the hall. 

Go through the  door, grapple the thing to your right to lower a ramp that will allow  you to go up and down here, and get a MISSILE EXPANSION.  Now make your  way back to your ship, save, and fly back to the first Bryyo landing  site.  First head over to the place called "The Grand Court" on your  map, so you can get the MISSILE EXPANSION behind the white door to the  right of the entrance.  Then head over to the place called "G.F.S.  Theseus" on your map. 

Once you get inside the wrecked ship, head for  the door opposite the one you came in by, and go through.  Deal with  the enemies, freeze the streams of fuel gel into platforms, and go to  the statue.  Jump into the bomb slot on his chest and drop a bomb.   Once you pop out at the bottom of the shaft, use an ice missile to go  through the door ahead.  In this next room, take out the hell hounds,  and then we have a puzzle.  The statue is tethered to the wall in four  places, all of which need to cut. 

You can do this in just about any  order, so I'll just list them.
1. The bomb slot on the floor in front of the statue will cause it to  crack the wall one of the tethers is attached to.  Shoot the yellow  crystals with a fully charged blast to burn the tether.
2. To the right of the statue there is a pool of fuel gel with a being  fed by a stream of fuel gel.  Freeze the stream, then go into morph  ball form and follow the maze until you see a hole in the wall above  you.  Go into it, and lay a bomb at the end.
3. Stand in front of the statue, then turn around.  Shoot the stream of  fuel gel coming out of the big circular part of the wall.
4. Stand in front of the statue, and turn around again.  To the right  is a black rocky bit of wall with one of the tethers growing out of  it. 

Shoot the wall with a missile, then go into the hole you made  and shoot the yellow crystals you see. Once the statue is completely free, bomb the slot on the floor in front  of it again.  As soon as you can move again, go into the hole in the  floor that just opened up, and through the door you find there.  This  room is a giant vertical shaft, and unfortunately, you're at the bottom  of it.  Drop down, and bomb the cracked arm of the broken statue to get  an ENERGY TANK. 

Climb back up to the entrance, then shoot the yellow  crystals growing on the statue to the right.  Swing across the gap,  then jump onto the ledge to your right, and use them to get to the  bridge that just lowered.  Cross it, and then use the ledge on the left  to climb up to another place to stand that faces across the shaft.   Shoot the crystals you see in the alcove across from you, as well as  the ones on the higher ledge to your left.  You might have to back up a  bit to see them.  Use the grapple point that just lowered to swing  across, then turn left and climb the stairs until you're on top of the  broken pillar you just lowered. 

Cross the bridge, shoot the debris  with a missile, and go through the door on the left.  In this room,  turn left and try to enter the elevator. And get ready to take out a  lot of enemies.  When you are done, interact with the panel that popped  out of the floor, and select the up arrow.  Then take the elevator up.   Jump the gap, then shoot the cover on the glowing vent, then morph into  a ball and go in.  Take the energy cell out of the wall to start on  deactivating the security system. 

Use the glowing vent to get down  again, then jump across to the big things in the middle of the room.   Jump onto the green glowing ledge, then turn left pull the ledge out  with your grapple beam then jump across.  Turn right and jump, then  right and jump, then straight onto the platform with a couple of boxes  and a morph ball hole.  Go into the hole, through the tunnel, then use  the switch on the left.  Leave via the tunnel, and then drop to the  bottom of the room.  Use the panel you used to raise the platforms in  the middle of the room, lower them, then land your ship in the middle.   Go back to the panel and use the button in the middle.  SHIP MISSILES  acquired. 

Go into your ship and save, then fly to Bryyo fire.  Head  for the room where you fought Rundus (it's called "Temple of Bryyo", on  your map).  Take out all of the flying pirates, and then grapple the  targets on both of the satellites to get rid of that jamming field  that's blocking your ability to call in your ship.  Call in an air  raid, and go down the elevator you just cleared off.  Go through the  hall, take out the shielded hovering drones, and then call in another  air raid when you get to the room with the view of the seed.  Head back  to your ship, and fly to Thorn Jungle Airdock.  Once you land, go  through the door to the next room.  Deal with the enemies, then shoot  all of the yellow crystals you see. 

Hug the right wall, and blast the  plate off the door with a missile.  Go into the room to get an ENERGY  TANK.  Leave, then jump on the ledge to your right as soon as you reach  the main hall.  Jump across the gap, then go into the morph ball  tunnel.  Once you emerge, activate the switch behind you to the right.   Then leave via the tunnel, and go through the door to your left.  After  dealing with the pitiful enemy presence in this room, take out the  satellite and get your ship to bomb the big wall in front of you. 

Take  out the enemies that show up, the berserker knight is just like the  berserker lord only easier, then go through the door.  Deal with the  enemies in this hall, then go to the next room.  Take out the fliers,  then get ready for a boss fight.

-Boss fight-
Korakk Beast and Hussar Nail the Hussar with your beam, and after a bit he will fall off and  die.  That was the easy part.  The steed is now on a rampage.  Shoot  its mouth, and when it is dazed and its underbelly is glowing, bomb  that.  When it falls to the ground after that, slid behind it and jerk  its tail with your grapple lasso.  He will then rear up, and you can  nail him in the chest.  Repeat until dead. -End Boss fight-

For defeating this boss you get. absolutely nothing!!!!!  Very  annoying, but not impossible to live with.  Go through the door to the  next room after defeating the pirates that want vengeance.  Go to the  right, take the missile plate off of the door, go through, and save.   Then go to the door at the other end of the hall.  Definitely open the  lore panel right in front of you, because behind it is a MISSILE  EXPANSION. 

Go ahead and try to bomb the generator right now, it just  won't do any good.  The game will then tell you to take out the ack  acks (which, if you don't know, is RAF slang for anti-aircraft guns)  that shot at your ship.  There are two of them.  Try to go back the way  you came, and some enemies will show up, so killify them.  Go through  the door to the right.  There are some tanks of fuel gel in front of  you overhead, so shoot them. 

Jump onto the green ledge on the right.   Jump the gap, take out the pirates and the turrets, then go through the  door.  Go through the hall, taking out turrets along the way, and into  the big part of the room.  One of the ack acks is here!  To destroy it,  grapple pull the hatch underneath, then shoot the fuel gel tanks that  pop out.  It's a bit annoying to find the one that pops out, but if you  have a good sense of direction you should be fine.  The thing goes  kaboom, as it should, and then go through the door that just got de- shielded. 

Take out the turret, because having things shoot at you is  annoying, then follow the hallway around to the next door.  Go to the  left, grapple the thing on the thin side of the wall, then go back to  the entrance and go into a morph ball tunnel.  Follow it around and up  to get a SHIP MISSILE EXPANSION. 

Go through the door, then follow the  hallway and watch out for mines.  Go through the door to find the other  ack ack!  Here you have to jerk levers at the tops of ledges, and there  will be an endless supply of flying pirates to undo your work.  Shoot  them if they're getting bothersome, otherwise ignore them.  Once you  pull all three levers, shoot the fuel gel cans, and this cannon is  history. 

Leave this room via the elevator down, then the door.  Follow  the hall around, then shoot the fuel gel cans when they are right above  the fence across the gap in front of you.  Cross the bridge, use the  pump station, then  take the morph ball tunnel to your right to get a  MISSILE EXPANSION.  Drop the rest of the way down, then take the door  to end up in the room with the view of the other generator.  Now that  the ack acks are mangled messes, bomb the generator.  Then head  back  to your ship and fly to the landing area that just opened up, Bryyo  Seed.  Once you land, hop the tentacled platforms to the door, then go  through.  The barriers can be destroyed by a charged shot in their  glowing blue centres, so do that, then go through the next door.

-Boss fight-
Mogenar This boss is long and tedious, but not unbeatable.  He has 4 red orbs,  all of which need to be destroyed one at a time.  Three are on his  chest, and one is on his back.  Take them out.  When one is all the way  destroyed, shoot at the glowing hole you made with your Phazon beam as  much as you can.  It will explode, taking a quarter of his health off  each time. 

After you destroy one and use your Phazon beam, he will  start charging at you with new shoes that make him invulnerable.   Weird, but bomb the shoes in morph ball form, then resume the routine  of shooting at the red orbs.  The best way to get the one on his back  is after he charges and is facing the wall for a bit. 

He causes  shockwaves by jumping, or he'll send a line of Phazon at you by  stomping his foot.  Dodge both. 

When he fires glowing green hands,  shoot those, you can get health.  When he pauses in the middle of the  room and grabs at orbs to either side of him, SHOOT THOSE ORBS!  If you  don't he'll make it more difficult for you to destroy the ones that are  on him.  Whenever his chest swirls green, the orbs that are partially  destroyed will move around, so keep that in mind.  He has a number of  projectiles, like a Phazon beam from his mouth that sweeps the ground,  and He also has an attack where he slams his fist into the ground and  it starts raining Phazon boulders.  When he does that, just don't stay  still for too long.  Keep hitting the spots, and he should be no  trouble. -End boss fight-

You're not quite done here, you still have to take out the seed.  Go to  the centre of the arena to get the HYPERBALL.  You can now shoot Phazon  arcs at enemies while in morph ball form, and it homes.  Sweet!  Use it  on the fruits around you, then tap A to send the extra Phazon at the  big eye at the top of the room.  You automatically end up on your ship,  so fly to Elysia.

4. Elysia

Be sure to shoot at everything on this level, because everything here is Pure Evil (and the floating robots give away Lore like candy). 

Make your way to the door and go through it.  In the next room, morph into a ball and jump into the Chozo statue's hand.  Go into Hypermode and hold down A until all of the fruit is dead.  Now go through the hallway you just unblocked.

Swing across, shoot the glass plates with fully charged shots and then go through the door.  You will be using ziplines for alot of this level, so aim up and grapple  Do not let go of the grapple until you get off.

Go through the door at the other end.  The robots that show up are easy, so one missile with take them out.  Go through the hallway and onto the platform in front of you.  Take the lower platform (with the three easy robots on it).  Follow the next hallway and go through the door at the other end.  Morph into a ball and go into the hologram.  Stay in sphere form and go into the tunnels to get another Missile Expansion.  Follow the tunnels and get out.

Jump to your left and take the zip-line to your right.  Go through the door at the other end and follow the hallway to a fence of lasers.  Morph into a ball and go under them, but get another Missile Expansion before you do.  Go forward and through the door.

Activate the elevator and take it down.  The left passage is blocked, so take the morph ball tunnels to the right.  When you drop down into a big room, go to the door, which is blocked.  The Steam Lord that appears drops an Energy Tank, so take him out.

You can take out the marching robots, but a floating guy with a red cape comes around to repair them.  Shoot the Caped Crusader whenever he appears.  Get the Energy Tank and then jerk the three rods in the pods to unblock the door and go through.

Activate the elevator and go up (the door at the end of the hall is a dead end for now).  After the elevator ride take the door, use the zip-line and go through the door at the end.

Shoot the missile door at the end of this hallway to find a save  room.  Use it, then activate the elevator and go down.  Go through the  door at the end of the hall to your right.  You can't get at the aurora  unit yet, so go to the other door, and leave by it.  Take out the  floating balls, but don't step in the clouds they leave behind, they're  bad for you.  Follow this hallway to the next door, and go through it.   Use the cannon, and then go to the zip line on your right. 

Go through the door and right through the second door you encounter.  Grapple-yank the gates, and any flying robots you see.  Six robota and a Steam Lord will appear, but ignore them.  Keep on yanking the gates and eventually the gate will collapse, taking the enemies with it.  Deal with any remaining flying robots and go through the door.

Follow the hallway by jumping platforms and go through the door at the other end. Jump on the platforms that spiral upwards, then across  to the platform in front of the big floating long structure.  These  people have amazing anti-gravity technology, it would seem.  You'll see  that there are a lot of swing grapple points, but also a lot of walls.  

Rather than swing just yet, look to your left.  There is a glowing bit  on the end nearest to you.  Shoot it.  Jump at the green ledge, then  morph into ball form and go into the small opening.  Bomb every bomb  slot you come to along the tunnel, then leave.  Now that you have  cleared out the walls, feel free to swing along the grapple points to  the next platform, which is to the left.  Actually, you must, otherwise  you won't get any further.  Morph into a ball, and go through the glass  tunnel. 

Stay in morph ball form, and circle the column in front of you  until you see an opening.  Go into it.  Follow the morph ball  tunnelling up, and when you emerge, deal with the enemies, then  activate the switch to your left.  Go through the tunnel that just  moved a great deal to your right, and jump to the door and go through  it.  Activate the elevator and go down. 

Defense Drone Boss Fight
This boss has three glowing antennae, so take them down (becaus they taunt you so).  Grapple-yank his eye to expose the stuff under his upper plating and shoot it.  Use your missiles if you can get a lock.

For the last third or so of  his health bar, the arena will be foggy and his weak point won't be  covered up all the time.  If you've been following my directions to the  letter, you should have ample missiles so that wasting one won't matter  much.  Repeat until he is dead.  He fires projectiles, dodge or shoot  them.  Occasionally he will jump up and down to create shockwaves. 

Now you get the Boost Ball. Drop through the hold in the floor.  Just boost yoru way around rather than steering.  Take the elevator and then go through the door.  Take the next elevator and go through that door.

Go left, and rather than going through a  complicated bit of platform jumping, go into the tunnels on the left  and go down.  You just saved yourself about a minute, give yourself a  pat on the back.  Go through the door, and follow the hall to the next  door.  You're back to the bridge you more or less burned.  No, it  didn't come back while you were gone.  There is a boost ball slot in  front of you, so use it to activate a cannon!  Fun.  Blast over to the  other side and go through the door. 

Go left, and get into morph ball  form.  Use your boost ball to take out the robots.  There's really only one way to go from here: make your way back to the aurora  unit.  The room is currently called "Get aurora unit back online" on  your map.   When you get to the aurora unit chamber, use the boost ball lock right in front of it to open the chamber. 

Interace with the middle panel and then use the morph ball tunnel to the left.  Lure the robots into a group and fire a missile at one of them to take them all out at once.  You can save ammo by Boost Balling them, too.  More robots will show up, so continue your destructive ways.  Go to the alcove and interace with the switch there.  You just healed the Aurora unit, but now Ghor comes in to mess everything up.  Take the morph ball elevator back up and then talk to the Aurora unit.

Head back to your ship, and take any chances you have to save along the way.  There's a Boost Ball lock in the room where you fought the Steam Lord, and when you activate it a half-pipe emerges.  There's a new switch at the top: just align the tabs with the slots.  Now you can continue to your ship, and you'll see Ghor in his battle suit trying to take your ship out.

Corrupted Ghor Boss
Ghor will have a glowing shield on him most of the time which you cannot damage.  You can missile freeze the bits of molten slag on the floor when he charges at you, though.  This will make him spin out of control and crash into a wall.  A glowing red panel appears on his back, so shoot it while he is stunned.  His front plate will start glowing, so nail him with Hypermode attacks to end the fight quickly. 

Ghor starts to charge when he gets to 3/4 health, so you'll have to change tactics.  A glowing bulb appears underneath him so either Boost it or Bomb it, and his front plate will glow again (which you should shoot).  At 1/2 health, his front plate will blow off, so nail him as quickly as you can and take him out.

You now have the Plasma Beam!  You can now open  orange doors and melt glowing orange and grey bits of debris, weld  damaged panels, and melt the silver robots to slag.  That, and anything  you shoot extensively with this will catch fire. Get into your  ship and save. 

You can't fly anywhere until your ship is fully repaired, so you'll have to wait.  Blas the bits of metal and then go to the door.  There is some more meltable metal and behind it is a Missile Expansion.  Head back to the Aurora chamber, and you'll come to a room called the Arrival Station on your map.

When you get outdoors, you can go up or down. Take the green ledge and use the Boost Ball switch and go into the cannon.  You will see an Energy Tank, so jump to it.  Go back and continue to the aurora unit.  The next room is the Transit Hub.  At the far end of it is a cannon covered by meltable metal.  Melt the metal and then jump into the canon.  Go through the door and take the elevator down.  Melt the metal to you left to get some boxes (which have alot of powerups). 

Go to the aurora unit chamger and use the maintenance hatch to go down and weld all of the panels that Ghor wrecked. You'll have redraw the traces with an interesting little mini-game. Go up to any panels with black lines in it and press A.  Then press and hold A and draw along the lines until they glow orange.  Do this to all the panels down here and the aurora unit will be fixed.  Go up and talk to it, and get the local map.

Use your now-complete map  to make your way to a place called Landing Site A.  Your ship will inform you that it is repaired, and you will see an  orange door.  Go through it to see some swirly green walls.  The aurora  unit for this planet will tell you that you should go to a planet you  have already visited.  Leave the room, and go to the left.  Follow the  walkway, then jump to the platform to your right. 

Go into morph-ball  form, and then into the hole and follow the tunnel until you emerge. Open the lock and melt the slag.  Go into the hole you uncovered in morph ball form and go through the maze to get a Ship Missile Expansion.  Go through the opening of the lock you previously covered and go through the door to your right.  Take the elevator down and bomb the slot to free up the landing platform.  Call in your ship and save, and then fly to Fiery Airdock on Bryyo.

5a. Bryyo Again

Go the the Gel Refinery Site on your map.  Once there, shoot all of the ice on the wall in front of you to open up a morph ball maze.  Enter the maze and bomb and red plates (they'll blast you in a certain direction).

Dodge the flame jets and bomb the cracked pillar.  Boost into it and you will end up in a cage behind a wall.  Go through the orange door and go through the hall to get the Lore.  Go through the door at the other end, and be careful to not drop down here.  Morph ball and go to the right into a tunnel.  Follow it and when you get out jerk the panels in front of you.

Turn to your right and jump toward the Missile Expansion.  Now  head over to the room called Main Lift on your map.  As usual, go  into the morph ball tunnel, and when you get covered in the bugs that  float you up, go to the lower left platform.  Follow that tunnel, and  shoot all of the ice you see. 

Go through the hole you just cleared up,  then through the orange door ahead of you.  Look up, melt the ice you  see, and watch the battering ram drop down.  Now get into the bomb slot  on the statue and lay a bomb.  Go into the boost switch that just  popped out of the floor, and boost until there is a gap in the bars to  your right, and you can clearly see a cracked wall.  Then activate the statue again.  Go into the hole you just made, and then to the swirling  white cloud.  Blast all of the ice you see, then go through the door.  

Forward, blast the ice, and keep blasting the ice on the floor until  you see a door to your left.  Go through it.  Blast the icy floor and  then drop down.  Go into the boost ball switch and activate it.  Don't  bother with the cannon right now, but go through the door.  Follow the  platforms to the Screw Attack.

Jump across the gap to the door ahead  of you using your new move, and go through it.  Now to wall jump, just  screw attack at the swirling green walls, and keep on hitting the jump  button to ascend.  Go through the door you come to, and shoot the  statue's hand with a missile.  Jump across the gap to it, then turn  left. 

Jump onto the statue's head to get at a Ship Missile Expansion.   Then go back to the hand and continue to the door with the grapple icon  next to it.  Grapple that, then go through the door.  Jump across the  gap, and go through the next door.  Turn to the right, and wall jump up  to the next door and go through it.  Go back through the portal, then  back to your ship, and fly to Elysia.  About now, the game is going to  tell you about the wreck of the Valhalla.  Ignore it, and continue to  Elysia.  Save the Valhalla for way later in the game.  For landing  sites on Elysia, choose Landing Site A.

Once you land, take the elevator the door and follow the hallway around  to the orange door.  Go through it, then wall-jump to the top of the  shaft.  Go through the door at the top.  Morph into ball form, then get  onto the glowing octagonal panel in the floor.  Go into hypermode and  blast the Phazon fruit.  Go through the tunnel you just uncovered, and  then through the door on the other side. 

Activate the spinner, and  ride the gondola to goodness knows where.  Once at the other end, go  through the door, then follow the hallway, morph into a ball to go  under the wall, then go through the next door.  Turn left, follow the  hallway, and go through the opening into the much larger room. 

Deal  with all of the pirates here, then go into the gap opposite the one you  came out of.  Blast the walls, then take the elevator up.  Deal with  the enemies here, then follow the catwalk to the right.  Destroy the  turret to your left, and keep going left. 

Go through the door, then  bomb the slot on the left wall at the end of the hall.  Do the same  with the next one down, and when you get to the bottom, follow the  short hall and go left.  Follow the balcony until you get to a door,  then go through.  Swing across the gap, kill the pirate at the other  end, and go through the door.  Make note of this room, it is the reason  why I do not have a detailed expansion section. 

Deal with the flying  pirates, then drop to the bottom of the room, activate the elevator,  and ride it down.  Follow this hallway and take the door.  Weld the  panel on the left to get the elevator switch working, then take the  elevator up.  Go through the door at the top.  Screw attack to the  platform ahead of you, then to the next one.  Go through the door, and  take out the shielded hovering drones.  The elevator is jammed, and is  going to stay that way, so go through the door at the other end of this  hallway. 

Take out the glass to the left at the end of this hallway,  and go through the hole.  To get past this wall, shoot the ends that of  the yellow cables to the left and right that are attached to the wall.   Jump across the gap, and go though the door.  Jump across the gap, and  go through the next door.  Go across the bridge, taking out the moronic  tin robots on the way, then go through the door at the other end.  

Blast all of the glass, then screw attack across the gap to the door.   Go through that.  Take the elevator down, clear the landing pad by  bombing the slot, and call your ship in.  Go to the panel that's on the  bridge to the right when you are facing the landing pad, and press the  middle button.  Ship Grapple Beam acquired! 

The computer will now tell  you where the three bomb components are, so you can assemble a nuke to  drop on the shield.  Actually collect these in order, otherwise it  won't work.  Go to where your map tells you the first bomb component  is.  you can't actually get inside, so head to the room called "Chozo  Observatory".  On your way, a pirate gunship will take out a wall of  gears on your right, freeing up a Missile Expansion.  Take it, and  continue to the observatory. 

When you get there, ride the elevator up,  and go to the top layer of the room.  Call in yoru ship to grapple the thing in the middle.  Drop down to the hole you just made and weld the panel.  Tell your ship to drop what it lifted, and then bomb the slot.

Use the various platforms to climb to the top of the room, and then go into the morph ball tunnels.  Boms all the slots you can reach, but you won't be able to reach them all.  You get the local map and a lot of other maps.  Some of them will be covered with white dots and Xs, which mark the locations of health tanks, missile expansions, and other parts for the Fetch Quest later in the game.

Make your way to the alcove at the top of the room and follow the hallway to an orange door and go through it.  Go to the left hallway and save, then go out and pull the block out of the wall to the lift.  Climb out and pull out the next block and climb up.  Shoot the plate off the door with a missile and go through it.

The elevator is jammes, so go through the door at the end of the hall to find your first bomb component.  Fight the Berzerker Lord, then use all of the spinner switches on the floor.  Once that is done, activate the switch and call in your ship to pick up the bomb part.

Note: from  here on, you cannot land your ship unless you want to lose all of the  bomb components.  There is a very small morph ball tube on  the wall.  Take it down, and go through  the door. 

Take out the enemies and follow the hallway to the next  door, which, just for variety, you should spray-paint "The Hunter wuz  Hurr" on before going through it.  Drop down and turn left.  As for  timing this jump, start when the thing is closed, not open.  Turn left,  and go through the door.  Go through the orange door at the other end  of this hall, then jump towards the green ledge above you.  You will  automatically morph into a ball, so follow the tunnels to the other  end, and go through the door.  Screw attack around the platforms until  you get to the door at the other end of this massive expanse, and go  through it. 

Follow the hallway until it forks, then take the right  fork, go through the orange door, and save.  Go back out, turn right,  and go through the door.  You can't shoot the plate ahead of you, so go  through the door to your right, activate the elevator, and ride it up.   Turn behind you, and note the location of the Energy Tank.  The next  time you pass it, you will be able to get it.  Go through the door at  the other end of this short passageway.  Follow this hallway and turn  where appropriate until you get to a door with a spinner to the right  of it. 

Use the spinner, then go through the opening and keep following  the passageway until you get to a door.  Go through it.  Activate the elevator ahead of you,  ride it up, and go through the door at the top.  Follow this  passageway, and rather than turning right into the big gap, go into the  morph ball tunnel between the two metroid tanks. 

Go to the right here, and bomb the cracked floor.  When you drop down, follow the passageway  around until you come to a cracked panel in the floor on your left and bomb that. Bomb the next panel and follow the passageway around until you get to an upgrade in a tank.  Grapple the panel to your right and pull the Energy Cell out of the wall (you'll need this for the Fetch Quest later).  The energy field protecting the tank should be deactivated, so blast it and get the Seeker Missile.  Use the new missile to open the door ahead by targeting all 5 yellow dots at once.

Follow the passageway around  to the morph ball tunnel and go through it.  Follow the passageway  around, and get ready to face your first metroids.  The best way to  deal with these guys is to freeze them when they fly at you.  The beat  way to get them to do that is to anger them by shooting them repeatedly  with your beam.  If they look transparent, they are phased out of reality,  and you can't hurt them.  When they fly towards you, they never are, so  take advantage of that.  After they are frozen, they are easily  shattered with a couple of beam shots. 

Shoot the multi-missile target,  then follow the passageway to a door.  Go through it, then ride the  elevator down.  Go through the door ahead of you, follow the  passageway, and deal with any metroids you see.  The door you activated  with the spinner won't budge, so find a plate that you have to use the  seeker missiles on.  Go through it once you do. 

Follow the passageway,  and get paste the four metroids.  Through the next door is the Energy Tank.  Blast it open and get the thing.  Then go to  the elevator and ride it down.  Go through the door ahead, then turn  right and blast the barrier. 

Go to the other side and ride the  elevator up.  Go through the door at the top, take out the pirate, then  go through the next door.  Ride the zipline to the next door, go  through, and go through the next door that wants a missile.  First,  take out the four yellow dots in front of you, all at once.  Turn left  and go into the morph ball tunnel to get a Missile Expansion.  Then go  back and take out the cables on the wall, all at once.  Ride the  elevator down. 

Out in the centre is the next bomb component, but to  get it, you need to take out all of the cables at the top.  Do these  four at a time, two times, every 90 degrees around it.  The component  should be free now, so call in your ship to get it.  Head to the place  called "Skytram East" on your map.  Once you are at the other end of  the tram, head for the last bomb component.  It is marked on your map.  Be sure to use the  any save rooms along the way. 

Once you head outside from the aurora unit  building, there will be a cannon to your right.  Take out the cables  around it, and jump in.  You are now at the bomb component.  Head to  the right, and above you you should see a multi-missile target.  Shoot  it, then call your ship in to get the last component.  Then head left,  and take the cannon back to the Aurora unit pod.  Go to the save room  there, then head to the location that the game marked on your map.    

Once you get there, call your ship in and tell it to unload its cargo.   Then go back to the aurora unit chamber, and talk to the Aurora unit.   Accept the new mission, and make your way back to where the ship placed the bomb. After the cinematic of  the cables being severed, head to the centre of this platform. 

Now you  are told to defend the platform from Pirates.  The best way to do that  is to use your radar to find them, then shoot them until they stop  moving.  Your main target should be the ships, because they're the only  ones with sufficient firepower to cause trouble.  Take out the pirates  only if you don't have a ship to target or if they're really getting to  be a nuisance. 

Once you fight them off long enough, you will have to  go to the centre of the platform to drop the spire.  There is a panel  you can do this with.  Then turn around, and go to the escape pod.   Press the panel to find out that the thing needs repair.  Go to the  repair tunnel that opened, then follow the tunnel down.  When you  emerge, shoo the meltable metal.  There are three panels that need  welding, and you need to grapple-yank panels to get at two of them.  

Weld them all, then make tracks back to the pod and press the panel  again.  It would really suck if you got caught in the nuclear  explosion, understand?  The escape pod will land in a room I told you  would be used later, and it is later now.  Go down the elevator, then  through the door, then through the door across from you. Take the  elevator down, call in your ship, and save.  Then fly to the seed,  which should now be an allowed landing point on your map.  Once you  land at the seed, jump the platforms to the door, then go through.  The  barriers here now have shields that need to be hit at five different  points by five missiles at once, so do so.  Once you get to the door,  go through it, drop down, and get ready for the boss fight.

Helios Eww Boss
This boss is surrounded by wee bats, and he'll start rolling at you  with the bats forming giant sphere around him, so shoot at the metal  core in the centre.  Once it goes bang and the bats disperse, he'll  have a number of attacks. 

He'll get the bats to shoot lasers at you,  so shoot them when they glow blue.  He will also get them flying in a  ring around him, then go in random directions to try to crush you.   Dodge that.  When the bats appear as 5 glowing orange points around  him, and the rest are in a ring, shoot all five glowing points at once,  then shoot him until he opens, then Phazon beam him. 

When you get him  past half health, he will change tactics on you.  He will turn the bats  into arms and legs, with glowing orange points where they meet him.   Nail those all at once with missiles to get him free to shoot at again.   The best time to get the arm ones is when he is getting ready to throw  a purple energy ball at you, and the leg ones will glow brighter when  you should shoot them.  Sometimes leaving him with only one leg will be  enough to get him to open up so you can shoot him.  Do this enough, and  he will die.  Note how he goes boom.   -End boss fight-

Go to the centre of the arena to acquire the Hyper Missile.  Luckily  for you, this thing feeds off of regular missile ammo, so you only have  to manage one type.  Shoot the things that popped out of the walls with  your new weapon.  Then the seed core will pop out of the ceiling, so  press A to nail it.  You will then be in orbit, so after the briefing,  fly to the Pirate Homeworld.

Pirate Homeworld
Head for the door here and go through.  Take out the enemies, follow  the hall, and go through the next door.  Here, take the middle route,  since it is the only one you can get at right now.  Press the top  button on the panel to your left, and get off the elevator when it is  finished.  Go left, since going right means acid rain.  Acid rain here  looks like white droplets falling down. 

Go through the orange door.   The game will show you where you need to go, so go there.  There is a  safe route through the acid rain, you just need to find it.  When you  get there, jump up to the green ledge on your left, and then head left  through the morph ball tunnels.  There will be a Missile Expansion,  which can be gotten by going through the left branch the first time the  tunnels fork.  Once you get it, take the route you didn't the first  time. 

Once you emerge, activate the switch in front of you.  It turns  out to be an Energy Cell, so ignore it until later.  Go through the  morph ball tunnel that just opened, then through the one that is no  longer obstructed by spinning fans.  Once you emerge, go through the  hall to your right, and take out any enemies along the way. 

Drop  through the hole in the floor, and keep following the hall and shooting  baddies until you get to a grapple target.  Yank it, then get into  morph ball form and go through those tunnels.  You just covered up one,  but you couldn't have done anything there anyway.  Once you ride down  an elevator and end up under a floor patrolled by space pirates, go to  the right and follow that pathway first to get a Missile Expansion.   Then go back and head the other way to get to a glowing orange tube.   Ride the elevator in it to leave. 

Follow the tunnels, and when you  emerge, shoot all five missile targets off of the ceiling at once to  get the X-ray Visor.  Activate it, then turn the switch, which you can  now see properly.  Shoot the blue tank that is on the conveyor belt  that just appeared when it is right above the tunnel to take the blast  plate off so you can go through.  Morph into ball form and go into the  tunnel.  Once you emerge, go through the blue door on your left.  In  the next room, there is a Missile Expansion.  Then turn on your x-ray  visor and shoot the pulsing targets as they appear.  Now you can freely  traverse this room at will. 

Turn around, go back, and use the switch  on your left to activate an elevator.  Hop into that, and ride it up.   Go through the door at the top and go up to the glass window.  There is  nothing else to do in this room except get the lore, so leave and take  the elevator down.  When you get out, take out the pirates, then go  through the door that was behind them.  Morph into a ball, and go into  the hologram.  Then go through the door once the room finishes  spinning. 

This time press the bottom button on the elevator control  panel to go all the way down.  Turn right, and use your x-ray visor to  deactivate the switch.  Go through the gap that just got uncovered, and  get the local map.  Now head back to your ship, save, and fly to the  landing zone called "Research Facility".  Once you land, go through the  door that isn't blocked by a force field, activate the elevator, and  ride it up. 

Scan the wall to your left to find a panel that says it is  structurally weak.  Shoot it with a fully charged beam to exploit this,  then morph into a ball and go in.  when you emerge from the tunnel,  turn right, and shoot the small glowing circle through the slit. 

Now  go through the morph ball tunnel, turn left, and go through the door.   Follow the big open hall around until you get to a platform.  Then jump  the system of platforms until you get to the massive dead thing in the  middle of the room.  Walk through it, and carry on jumping the  platforms until you get to a suspended morph ball tunnel with a green  ledge.  Jump to it, and go into the tunnel.  Eventually you will end up  in something of a maze, with bomb slots everywhere. 

Every time you see  one, bomb it, and work your way upwards.  Eventually you will see an  Energy Tank, which can be acquired with a simple double morph ball jump  using the bombs.  Eventually one of your bomb slots will open up a hole  in the wall, so go into it.  Follow the tunnelling until you are once  again outside with the big dead thing. 

When you emerge from those  tunnels, you will come upon a panel that needs welding, so weld it,  then activate the switch between them.  Then go back into the tunnel,  and when you get to the maze, work your way to the right until you get  to a half-pipe, and keep going right.  You will then come upon a bomb  slot, so activate that, then head back to the left to the hole you just  opened.  Go into that, and you will get out into the big room again.  

Once you are spat out, immediately get out of morph ball form and hold  still.  Some security robots will show up, and you should shoot the  glowing beacons on the walls.  A couple of very nasty pirates will  appear, so kill them both.  Once you do that, make your way up the  platforms, and then screw attack to one that is far from you, then turn  to your right, and there will be a Missile Expansion.  Jump over to the  green ledge and get it.  Make your way to the orange door on your map  and go through. 

When you are in this room, put on your x-ray visor and  try not to touch the red beams.  The best way is to go under them as a  ball.  If you do touch the beams, pirates will show up and commit  attempted murder.  I say attempted because under my tutelage you should  be such a badass by now that you can handle them semi-conscious.  They  can still hurt you though, and that would not be pleasant, now would  it?  If they do show, deal with them, then follow the hallway to the  next room. 

More pirates will show up, so again show them who is boss,  and then go to the lock the cut-scene showed you.  This one needs the  x-ray visor, and is a lot like the twisting locks from before.  Unlock  it, then go into the elevator you just activated.  To your right there  will be a panel that needs welding, and to the left is an Energy Cell in the wall.  Weld the panel, then take the cell, and head back to the  elevator and ride it up.  Oh, crap, there are loose metroids. 

After  they are all dead, one of the busted tanks will contain a Missile Expansion.  Get that, then go into the morph ball hole in the big  central column.  Once you get up, go through the ice missile door on  the right first.  There will be a cracked octagonal panel at ground  level, so bomb it, then go in.  When you get to a part of the floor  with a circle and an L-shaped tunnel, go to the centre and use your  boost ball until the disc turns through 90 degrees. 

Go to the right  and get a Missile Expansion.  Then go back down and spin the thing  again until you can go towards the left part of the screen.  When you  emerge from the tunnel, right where you entered as a matter of fact,  head to the door, since there is acid rain the other way. 

Head to the  orange door above and in front of you, and go through.  There will be  four glowing yellow circles, so multi-missile them, then screw attack  up between the two walls and all the way forward when you get to the  top.  Go to the door to the left.  After the game finishes showing you  something you can't get yet, go through the other door in this room,  then face the pirates that are shooting at the GF trooper.  After he  tells you to activate the levers, go to the opposite side of the  console he is facing, and follow his directions.  Once the elevator is  activated, ride it up, and get ready for the boss fight.

Corrupted Gandrayda Boss
She will basically mimic past bosses and other enemies, so if you  remember how you defeated them, you shouldn't have too much trouble.   I've seen her do each of the following: Berserker Lord, flying trooper,  a swarm of bats, Corrupted Rundus, Corrupted Ghor, and eventually you.  

When she turns into you, she will really be fond of using the boost  ball, as well as an effing huge beam, so dodge those as best you can,  and keep shooting at her.  She will also do annoying acrobatics around  the room, just shoot her with your beam or preferably hypermode then,  she moves too quickly and erratically for missiles.  She will sometimes  jump and latch onto you, so just shake the remote and nunchuck to get  her off of you.  At the last quarter of her health bar, she will switch  between being invisible and being visible but jamming your x-ray visor,  so use the right visor at the right time.  After a lot of what is  probably the most annoying boss fight in this game, she will die.   -End boss fight-

Go to the upgrade canister to get the Grapple Voltage.  Use your new  toy on the switch to the right of the door to take down the force  field.  Go through that door, then follow the hall down, and scan the  green symbol, then activate the switch.  Go into the train that just  showed up, and activate that switch. 

When you emerge from the train,  go through the door, and you will find yourself very close to your  ship.  Sap the force field with your grapple beam, then go to your ship  and save.  The game will tell you that there is a Chozo artefact,  namely the spider ball, in Sky Town, so fly there.  It doesn't matter  what landing pad you choose, but for the purposes of this walkthrough,  I am going to land at Main Docking Bay.

5b. Bryyo Again Part 2

Take out the enemies and follow the hallway to the next  door, which, just for variety, you should spray-paint "The Hunter wuz  Hurr" on before going through it.  Drop down and turn left.  As for  timing this jump, start when the thing is closed, not open.  Turn left,  and go through the door.  Go through the orange door at the other end  of this hall, then jump towards the green ledge above you.  You will  automatically morph into a ball, so follow the tunnels to the other  end, and go through the door.  Screw attack around the platforms until  you get to the door at the other end of this massive expanse, and go  through it. 

Follow the hallway until it forks, then take the right  fork, go through the orange door, and save.  Go back out, turn right,  and go through the door.  You can't shoot the plate ahead of you, so go  through the door to your right, activate the elevator, and ride it up.   Turn behind you, and note the location of the Energy Tank.  The next  time you pass it, you will be able to get it.  Go through the door at  the other end of this short passageway.  Follow this hallway and turn  where appropriate until you get to a door with a spinner to the right  of it. 

Use the spinner, then go through the opening and keep following  the passageway until you get to a door.  Go through it.  Activate the elevator ahead of you,  ride it up, and go through the door at the top.  Follow this  passageway, and rather than turning right into the big gap, go into the  morph ball tunnel between the two metroid tanks. 

Go to the right here, and bomb the cracked floor.  When you drop down, follow the passageway  around until you come to a cracked panel in the floor on your left and bomb that. Bomb the next panel and follow the passageway around until you get to an upgrade in a tank.  Grapple the panel to your right and pull the Energy Cell out of the wall (you'll need this for the Fetch Quest later).  The energy field protecting the tank should be deactivated, so blast it and get the Seeker Missile.  Use the new missile to open the door ahead by targeting all 5 yellow dots at once.

Follow the passageway around  to the morph ball tunnel and go through it.  Follow the passageway  around, and get ready to face your first metroids.  The best way to  deal with these guys is to freeze them when they fly at you.  The beat  way to get them to do that is to anger them by shooting them repeatedly  with your beam.  If they look transparent, they are phased out of reality,  and you can't hurt them.  When they fly towards you, they never are, so  take advantage of that.  After they are frozen, they are easily  shattered with a couple of beam shots. 

Shoot the multi-missile target,  then follow the passageway to a door.  Go through it, then ride the  elevator down.  Go through the door ahead of you, follow the  passageway, and deal with any metroids you see.  The door you activated  with the spinner won't budge, so find a plate that you have to use the  seeker missiles on.  Go through it once you do. 

Follow the passageway,  and get paste the four metroids.  Through the next door is the Energy Tank.  Blast it open and get the thing.  Then go to  the elevator and ride it down.  Go through the door ahead, then turn  right and blast the barrier. 

Go to the other side and ride the  elevator up.  Go through the door at the top, take out the pirate, then  go through the next door.  Ride the zipline to the next door, go  through, and go through the next door that wants a missile.  First,  take out the four yellow dots in front of you, all at once.  Turn left  and go into the morph ball tunnel to get a Missile Expansion.  Then go  back and take out the cables on the wall, all at once.  Ride the  elevator down. 

Out in the centre is the next bomb component, but to  get it, you need to take out all of the cables at the top.  Do these  four at a time, two times, every 90 degrees around it.  The component  should be free now, so call in your ship to get it.  Head to the place  called "Skytram East" on your map.  Once you are at the other end of  the tram, head for the last bomb component.  It is marked on your map.  Be sure to use the  any save rooms along the way. 

Once you head outside from the aurora unit  building, there will be a cannon to your right.  Take out the cables  around it, and jump in.  You are now at the bomb component.  Head to  the right, and above you you should see a multi-missile target.  Shoot  it, then call your ship in to get the last component.  Then head left,  and take the cannon back to the Aurora unit pod.  Go to the save room  there, then head to the location that the game marked on your map.    

Once you get there, call your ship in and tell it to unload its cargo.   Then go back to the aurora unit chamber, and talk to the Aurora unit.   Accept the new mission, and make your way back to where the ship placed the bomb. After the cinematic of  the cables being severed, head to the centre of this platform. 

Now you  are told to defend the platform from Pirates.  The best way to do that  is to use your radar to find them, then shoot them until they stop  moving.  Your main target should be the ships, because they're the only  ones with sufficient firepower to cause trouble.  Take out the pirates  only if you don't have a ship to target or if they're really getting to  be a nuisance. 

Once you fight them off long enough, you will have to  go to the centre of the platform to drop the spire.  There is a panel  you can do this with.  Then turn around, and go to the escape pod.   Press the panel to find out that the thing needs repair.  Go to the  repair tunnel that opened, then follow the tunnel down.  When you  emerge, shoo the meltable metal.  There are three panels that need  welding, and you need to grapple-yank panels to get at two of them.  

Weld them all, then make tracks back to the pod and press the panel  again.  It would really suck if you got caught in the nuclear  explosion, understand?  The escape pod will land in a room I told you  would be used later, and it is later now.  Go down the elevator, then  through the door, then through the door across from you. Take the  elevator down, call in your ship, and save.  Then fly to the seed,  which should now be an allowed landing point on your map.  Once you  land at the seed, jump the platforms to the door, then go through.  The  barriers here now have shields that need to be hit at five different  points by five missiles at once, so do so.  Once you get to the door,  go through it, drop down, and get ready for the boss fight.

Helios Eww Boss
This boss is surrounded by wee bats, and he'll start rolling at you  with the bats forming giant sphere around him, so shoot at the metal  core in the centre.  Once it goes bang and the bats disperse, he'll  have a number of attacks. 

He'll get the bats to shoot lasers at you,  so shoot them when they glow blue.  He will also get them flying in a  ring around him, then go in random directions to try to crush you.   Dodge that.  When the bats appear as 5 glowing orange points around  him, and the rest are in a ring, shoot all five glowing points at once,  then shoot him until he opens, then Phazon beam him. 

When you get him  past half health, he will change tactics on you.  He will turn the bats  into arms and legs, with glowing orange points where they meet him.   Nail those all at once with missiles to get him free to shoot at again.   The best time to get the arm ones is when he is getting ready to throw  a purple energy ball at you, and the leg ones will glow brighter when  you should shoot them.  Sometimes leaving him with only one leg will be  enough to get him to open up so you can shoot him.  Do this enough, and  he will die.  Note how he goes boom.   -End boss fight-

Go to the centre of the arena to acquire the Hyper Missile.  Luckily  for you, this thing feeds off of regular missile ammo, so you only have  to manage one type.  Shoot the things that popped out of the walls with  your new weapon.  Then the seed core will pop out of the ceiling, so  press A to nail it.  You will then be in orbit, so after the briefing,  fly to the Pirate Homeworld.

Pirate Homeworld
Head for the door here and go through.  Take out the enemies, follow  the hall, and go through the next door.  Here, take the middle route,  since it is the only one you can get at right now.  Press the top  button on the panel to your left, and get off the elevator when it is  finished.  Go left, since going right means acid rain.  Acid rain here  looks like white droplets falling down. 

Go through the orange door.   The game will show you where you need to go, so go there.  There is a  safe route through the acid rain, you just need to find it.  When you  get there, jump up to the green ledge on your left, and then head left  through the morph ball tunnels.  There will be a Missile Expansion,  which can be gotten by going through the left branch the first time the  tunnels fork.  Once you get it, take the route you didn't the first  time. 

Once you emerge, activate the switch in front of you.  It turns  out to be an Energy Cell, so ignore it until later.  Go through the  morph ball tunnel that just opened, then through the one that is no  longer obstructed by spinning fans.  Once you emerge, go through the  hall to your right, and take out any enemies along the way. 

Drop  through the hole in the floor, and keep following the hall and shooting  baddies until you get to a grapple target.  Yank it, then get into  morph ball form and go through those tunnels.  You just covered up one,  but you couldn't have done anything there anyway.  Once you ride down  an elevator and end up under a floor patrolled by space pirates, go to  the right and follow that pathway first to get a Missile Expansion.   Then go back and head the other way to get to a glowing orange tube.   Ride the elevator in it to leave. 

Follow the tunnels, and when you  emerge, shoot all five missile targets off of the ceiling at once to  get the X-ray Visor.  Activate it, then turn the switch, which you can  now see properly.  Shoot the blue tank that is on the conveyor belt  that just appeared when it is right above the tunnel to take the blast  plate off so you can go through.  Morph into ball form and go into the  tunnel.  Once you emerge, go through the blue door on your left.  In  the next room, there is a Missile Expansion.  Then turn on your x-ray  visor and shoot the pulsing targets as they appear.  Now you can freely  traverse this room at will. 

Turn around, go back, and use the switch  on your left to activate an elevator.  Hop into that, and ride it up.   Go through the door at the top and go up to the glass window.  There is  nothing else to do in this room except get the lore, so leave and take  the elevator down.  When you get out, take out the pirates, then go  through the door that was behind them.  Morph into a ball, and go into  the hologram.  Then go through the door once the room finishes  spinning. 

This time press the bottom button on the elevator control  panel to go all the way down.  Turn right, and use your x-ray visor to  deactivate the switch.  Go through the gap that just got uncovered, and  get the local map.  Now head back to your ship, save, and fly to the  landing zone called "Research Facility".  Once you land, go through the  door that isn't blocked by a force field, activate the elevator, and  ride it up. 

Scan the wall to your left to find a panel that says it is  structurally weak.  Shoot it with a fully charged beam to exploit this,  then morph into a ball and go in.  when you emerge from the tunnel,  turn right, and shoot the small glowing circle through the slit. 

Now  go through the morph ball tunnel, turn left, and go through the door.   Follow the big open hall around until you get to a platform.  Then jump  the system of platforms until you get to the massive dead thing in the  middle of the room.  Walk through it, and carry on jumping the  platforms until you get to a suspended morph ball tunnel with a green  ledge.  Jump to it, and go into the tunnel.  Eventually you will end up  in something of a maze, with bomb slots everywhere. 

Every time you see  one, bomb it, and work your way upwards.  Eventually you will see an  Energy Tank, which can be acquired with a simple double morph ball jump  using the bombs.  Eventually one of your bomb slots will open up a hole  in the wall, so go into it.  Follow the tunnelling until you are once  again outside with the big dead thing. 

When you emerge from those  tunnels, you will come upon a panel that needs welding, so weld it,  then activate the switch between them.  Then go back into the tunnel,  and when you get to the maze, work your way to the right until you get  to a half-pipe, and keep going right.  You will then come upon a bomb  slot, so activate that, then head back to the left to the hole you just  opened.  Go into that, and you will get out into the big room again.  

Once you are spat out, immediately get out of morph ball form and hold  still.  Some security robots will show up, and you should shoot the  glowing beacons on the walls.  A couple of very nasty pirates will  appear, so kill them both.  Once you do that, make your way up the  platforms, and then screw attack to one that is far from you, then turn  to your right, and there will be a Missile Expansion.  Jump over to the  green ledge and get it.  Make your way to the orange door on your map  and go through. 

When you are in this room, put on your x-ray visor and  try not to touch the red beams.  The best way is to go under them as a  ball.  If you do touch the beams, pirates will show up and commit  attempted murder.  I say attempted because under my tutelage you should  be such a badass by now that you can handle them semi-conscious.  They  can still hurt you though, and that would not be pleasant, now would  it?  If they do show, deal with them, then follow the hallway to the  next room. 

More pirates will show up, so again show them who is boss,  and then go to the lock the cut-scene showed you.  This one needs the  x-ray visor, and is a lot like the twisting locks from before.  Unlock  it, then go into the elevator you just activated.  To your right there  will be a panel that needs welding, and to the left is an Energy Cell in the wall.  Weld the panel, then take the cell, and head back to the  elevator and ride it up.  Oh, crap, there are loose metroids. 

After  they are all dead, one of the busted tanks will contain a Missile Expansion.  Get that, then go into the morph ball hole in the big  central column.  Once you get up, go through the ice missile door on  the right first.  There will be a cracked octagonal panel at ground  level, so bomb it, then go in.  When you get to a part of the floor  with a circle and an L-shaped tunnel, go to the centre and use your  boost ball until the disc turns through 90 degrees. 

Go to the right  and get a Missile Expansion.  Then go back down and spin the thing  again until you can go towards the left part of the screen.  When you  emerge from the tunnel, right where you entered as a matter of fact,  head to the door, since there is acid rain the other way. 

Head to the  orange door above and in front of you, and go through.  There will be  four glowing yellow circles, so multi-missile them, then screw attack  up between the two walls and all the way forward when you get to the  top.  Go to the door to the left.  After the game finishes showing you  something you can't get yet, go through the other door in this room,  then face the pirates that are shooting at the GF trooper.  After he  tells you to activate the levers, go to the opposite side of the  console he is facing, and follow his directions.  Once the elevator is  activated, ride it up, and get ready for the boss fight.

Corrupted Gandrayda Boss
She will basically mimic past bosses and other enemies, so if you  remember how you defeated them, you shouldn't have too much trouble.   I've seen her do each of the following: Berserker Lord, flying trooper,  a swarm of bats, Corrupted Rundus, Corrupted Ghor, and eventually you.  

When she turns into you, she will really be fond of using the boost  ball, as well as an effing huge beam, so dodge those as best you can,  and keep shooting at her.  She will also do annoying acrobatics around  the room, just shoot her with your beam or preferably hypermode then,  she moves too quickly and erratically for missiles.  She will sometimes  jump and latch onto you, so just shake the remote and nunchuck to get  her off of you.  At the last quarter of her health bar, she will switch  between being invisible and being visible but jamming your x-ray visor,  so use the right visor at the right time.  After a lot of what is  probably the most annoying boss fight in this game, she will die.   -End boss fight-

Go to the upgrade canister to get the Grapple Voltage.  Use your new  toy on the switch to the right of the door to take down the force  field.  Go through that door, then follow the hall down, and scan the  green symbol, then activate the switch.  Go into the train that just  showed up, and activate that switch. 

When you emerge from the train,  go through the door, and you will find yourself very close to your  ship.  Sap the force field with your grapple beam, then go to your ship  and save.  The game will tell you that there is a Chozo artefact,  namely the spider ball, in Sky Town, so fly there.  It doesn't matter  what landing pad you choose, but for the purposes of this walkthrough,  I am going to land at Main Docking Bay.

6. Elysia Again

Head for the Ballista Storage room on your map.  Take note of the flying robots: they can be killed by overloading them with your new grapple beam or you can suck the life out of them with it.

When you get to the Construction Bay you can activate a morph ball elevator up to the next door by using the Grapple voltage on the switch to the left. Once you get to Ballista Storage, you'll have  to face another steam lord, but this time you can just melt all of the  robot soldiers, then turn on the x-ray visor to track him and kill him.  

Overload the two fans, then go in the  hole between them to get an Energy Cell.  ide  the elevator back up, and head to the Powerworks.

When you go through the door with the bird,  head above it in the  room shaped like a ring, there will be a gate that needs power, so use  your Grapple Voltage on it, then take the zip-line.  The thing will  break, so screw attack to the door in front of you.  Go through it,  then drain the shield in front of you using the socket to the left of  it.  Then go into the morph ball tunnel. 

When you emerge, go through  the door on your right, and shoot the four orange circles  simultaneously.  Go into the morph ball tunnel you just uncovered, and  when you emerge, scan everything in the room.  There will be a gear on  the floor that needs to be jerked upwards, so get onto the platform  behind you and do so.  While it is in the air, shoot it with a missile.   The column in the middle of the room will open up, allowing you to get  the Spider Ball

Drop  through the hole in the floor, then keep going down and then morph into  a ball and go through the hole at the base of the wall on your left.   Follow the spider ball tracks around, making sure to dodge the flame  jets, then go to the other set you come to.  There will actually be  two, so take the horizontal one first, and follow it around to get a  Missile Expansion.  Take it back, then take the vertical track upwards  until you emerge where you came into this room, then leave.  Head for  your ship, we have some more maps to get on a different part of the  planet.  On the way there, remember that the zip-line that got you here  was broken, so you'll have to screw attack to your right, then take the  spider ball track. 

When you come to a split with a ring above it, get  up to the ring to get an Energy Tank.  Then continue along the track.   When you get off of the track, screw attack towards the door nearest  you, and continue to your ship.  When you get to the room called  "Hoverplat Docking Site", take the spider ball tracks in the middle of  the path to the other side to get a Ship Missile Expansion

In the  next room, where you first fought the steam lord, there is a morph ball  maze at the top of the room, which will bring you to a spider ball  track leading to a Missile Expansion, so get it, then continue back to  your ship.  When you get there, fly to Landing Site B.  Once there,  there is really only one place you need to go, and that is the "Chozo  Observatory".  Once you get there, go into the other morph ball track  near the top of the room, the one you need the spider ball for, and  bomb every slot you see.  Then go into the other one and bomb the slots  that you couldn't last time. 

Go through the orange door at the top of this room.  Follow the  hallway until you get to the next door, then turn around.  Screw attack  to the ledge you can see at the other end of the hall, then turn left,  go straight, then turn left, go a bit more, and you will be facing a  Missile Expansion.  Screw attack over to it, then go through the orange  door you came in by. 

Go now to the room called "Concourse  Ventilation".  At the bottom of this tall room, on the outside, there  will be a spider ball track.  Follow it upward to get to a Missile Expansion.  Then head back to your ship and fly to Main Docking Bay.   From that landing pad, head for the room called "Skybridge Hera".  To  get the expansion here, which is a Missile Expansion, by the way, you  need to go into morph ball form and go behind the middle pillar.  There  will be a hole in it, so jump in, then jump up to get the upgrade.   Then head to the place called "Construction Bay". 

To get to the white dot on top of the curving structure with the grapple points beneath it,  you need to head to the top door, then screw attack over to the top of  the previously mentioned structure.  You will be rewarded with a Missile Expansion.  Now head back to your ship, and fly to the Pirate  Homeworld, specifically the landing pad called "Research Facility".   Congratulations, you are almost finished with Elysia, and you no longer  have any reason to come back here, except for the map room once more.

Pirate Homeworld
Once you land, head over to "Transit Station 1-A", which happens to be  the door behind your ship.  Go into the train, and ride it to the other  end of the line.  Then get out, go through the door, and ride the  elevator down.  Once you are at the bottom, exit this room via the  door, then follow the hallway around to a spider ball track.  Follow it  upwards, then follow the tunnelling around and down.  When you drop  down, go into the tunnelling to your right.  There will be two spinners  here, so rotate the sections of the column until they look like this

| |_    | _ | | |

Then go up, and follow the tunnels around until you get to a switch.   Press it, and you will get the Hazard Shield.  You are now entitled to  walk in fuel gel and acid rain without getting damaged!  Yay!  A couple  of flying pirates will appear, so kill them, then go through the holes  the pirates made, and press the switch the cut-scene showed you. 

More  pirates will show up, so kill them, then make your way to where the  doors opened.  Take the spider ball track back to the spinners, and  this time reconfigure the column so it looks like this    

_|   |_      |    _| _| | 

Then ride it up to get a Missile Expansion.  Then reconfigure it to the  shape that got you to the hazard shield and go up, then out.  Head back  to your ship, then fly to the other part of this planet, Command  Centre. 

Make your way to the room called "Command Courtyard" on your  map.  On the way, in the room with the elevator with the three buttons  there is a terminal that can be powered up with your Grapple Voltage.   Do that, then go through the door that opens.  The chamber will jerk  downwards, so step back out and shoot the cable at the top of it, then  jump forward to get a Missile Expansion.  Then continue to the Transit  Station.  The best way there is to ride the elevator up by pressing the  top button, then going out the door to your left.  Drain the force  field using the terminal to the left, then go through the door after  dealing with the baddies. 

Take out the threats in the next room as  well, then enter the morph ball tunnel that will open up.  When you  emerge, drain the force field ahead for future use, then go up the  spider ball track.  When you get to the top, you will be in another  train station.  Activate the train, then ride it to a new area.  The  door to your left is a save station, the one to your right will allow  you to continue through this area.  Save first, then go through the other door. 

Take out the pirates here, then go into the gap in the  wall and follow it around.  There is a switch here, so press it.  A  drill will come down, then you will have two options on the panel.  Try  them both to make this room more navigable.  Leave this control room,  then go right.  Jump up the stars that were cut into the wall to get a  Missile Expansion.  Then go to the half pipe on the other side and use  it to get up.  Go through the door, then grapple the plate in front of  you, and take the spider ball track up. 

Go to either the left or the  right, it doesn't matter which one first as long as you do both, and  use the spinners to free up the elevator.  It will descend very  quickly, leaving a massive hole in the floor.  Go down that, then  through the door you find. 

There will be a nasty ship taking out parts of the bridge around here, so follow the bridges around while they  still work, and go through the door at the top. If the ground around you turns red, get the heck out of there beause you're being targeted.  Once you  are through the door at the top, dodge the mining beams and jump to the  grab ledge.  Jump to the next grab ledge, then go through the door.   Follow this hall around to an elevator switch, then press that, and  ride the elevator down.

Horde of Enemies
Deal with the horde of enemies until the pillars in the room retract.  Be sure to leave one alive so you can jam the machine.  The thing in the center of the romo starts sucking everything in, so shoot the pirates clinging to the floor and they'll lost their grip and get sucked in.  Four glowing beacons will show up in the ceiling, so shoot them.  Be sure to use the pillars around the room for cover if you need to.  The fight will end once you've taken out all of the glowing beacons.

Go to the object that just dropped the Nova Beam.  It can shoot through walls made of Phazite, such as the one blocking the exit.  Turn on your x-ray visor and shoot the glowing points and then activate the switch and ride the elevator up.

Across from you is a Phazite wall, so shoot the glowing button on the other side of it and use the switch and go through the door.  Ahead is a piece of machinery made of Phazite, and appears as though it is jammed.  Turn on your x-ray visor and shoot at the glowing sphere inside to unjam it.  A hole will show up in the floor, so drop down and go through the green door at the end of one of the tunnels. 

Turn right and get the Energy Cell out of the wall, then go back through the door you used to enter.  Get out of the hole using the grab ledge and then take the door out of here.  Follow the hall around and turn left to get a green door.  Go through the green door and use your x-ray visor on the wall to your right.

Shoot the glowing red points one at a time, and the wall will retract, revealing a Missile Expansion.  Grab it and kill the metroid.  Leave and follow the hall to a blue door and go through it.  Shoot all of the molten metal on the platform, as well as the Phazon tanks and then call in your ship. 

Fly to Elysia, Landing Site  B.

7. Pirate Homeworld

Make your way to the Chozo Observatory, then go to the bottom of the  room.  Somewhere around the base of the pedestal there is a small patch  of Phazite.  Turn on your x-ray visor, then shoot the glowing thing  behind it.  The pedestal will open up, revealing a switch.  Press it.   You now have the expansions for the Pirate Homeworld marked on your  map. Fly back to the Pirate Homeworld, Command Centre.

Pirate Homeworld, and Omega Ridley
Make your way to the room called "Flux control" on your map.  It can be  reached through "Command Courtyard", by using the morph ball tunnel on  the right side of the room.  Once you take the tunnel, work your way to  the bottom of the room, until you come to a panel in the floor that can  be manipulated by the grapple beam. 

Yank it, then go through the hole  you uncovered.  Then follow the spider ball tracks to get a Missile Expansion.  Then continue upwards on them, and when you drop down,  power up the switch in front of you with your grapple voltage.  Don't  take the elevator down, but head to the room called "Defence Access".  

Once you get there, turn on your x-ray visor and shoot at the red dots  in the Phazite panel ahead of you.  Then go through the green door you  uncovered, and after dealing with the enemies, circle the room until  you come to a grapple voltage switch. 

Drain it, then work your way to  the top of the room by jumping on platforms.  Turn on your x-ray visor  and activate the switch.  Keep the visor on to take out the pirates  easily, as well as shoot the glowing balls in the central column.  As  you do, a bomb slot at the top of the room will be more and more  uncovered.  When it is all the way open, go up, and bomb it.  Your pals  from the federation will come in and shoot the place up a bit, then  they will tell you to go to the room past command courtyard, so do so.   You might want to go back to your ship and save first.  Whatever you  decide, when you get there, a huge GF ship will drop a pod full of GF  marines and Admiral Dane himself. 

The demolition troopers will tell  you to protect them, so basically kill all enemies around here as  quickly as possible.  You will go through a series of rooms, but none  of them have very complicated puzzles, so just clear each one and move  on.  If all 12 demolition troopers die, you lose, so don't let that  happen.  The first door ahead requires use of the Grapple Voltage, so  do that, then shoot all of the pirates in this room, then go to the  next one.  Here, it is the same procedure as the last room, so clear it  and move on. 

Keep on clearing roomfuls of pirates until you get to a  Berserker Lord.  Now that you have the x-ray visor and nova beam, these  guys die easily.  Just turn on the x-ray visor, lock on, and shoot the  glowing red part a couple of times.  He's dead.  Take out the pirates  at the other end of this room, then one all in red will show up with  some elites (the ones you can kill with the x-ray visor and nova beam).  

Take out the elites, then go to the switch to the right of the big door  that the demolition troopers just blasted.  Drop down, go the right,  and forward.  There will be a switch, so press it, then go through the  big door you just opened.  In the next room, go up to the green ledge  by way of the platforms, and you will be ambushed.  It will be against  the pirate all in red.

Pirate Commander Boss
This boss fight is like fighting a normal enemy, except he takes  forever to die.  He will call in elite pirates, so deal with those the  way you always do, and just shoot at him in hypermode and dodge his  attacks until he dies.

Make your way to the green ledge, then climb up and activate the  switch.  Then go left or right, drop down, and call in an air raid.   Your ship will wreck the doors, then automatically land.  Save, then  fly to the Seed.  When you land at the seed, go through the usual door,  then the usual barriers, this time enhanced by a need to use the x-ray  visor and nova beam in concert.  Do that, then go through the door and  drop down to face Omega Ridley.

Omega Ridley Boss Fight
 First thing to do to deal with him is shoot his mouth when it glows  orange, then yank the plate off of his chest, then go into hypermode  and shoot the Phazon core.  Once you get him down to about 2/3 health,  he will get a stronger chest plate.  To deal with this, activate the x- ray visor and shoot at the glowing red parts, which are structural  weaknesses in his armour. 

He'll have to be stunned to do this, which  involves either shooting him in the mouth again, or shooting both blue  orbs when he tries to make them to throw at you.  He has an annoying  attack where he breathes a jet of flame and charges up his tail and  spins around, simply jump over those.  He also charges a lot, but he  stands still and folds his wings up, so it is easy to tell when. 

Once  his armour is off, he will start flying around, and dropping bombs on  you.  Use your radar to find where he is going to emerge, and when he  lands, shoot at him in hypermode after stunning him by shooting him in  the mouth.  Do this enough and he will die.

go to the upgrade canister to get the Hyper Grapple!  This is like the  grapple voltage, but it overloads things with Phazon instead of  electricity.  Use it on the two tendrils that drop from the ceiling,  then blast the seed core.  Land your ship on the Pirate Homeworld, at  the Command Centre, and save. 

Then head to the room called "Command  Station" on your map.  When you get there, there will be a huge thing  at the back of the room, on the floor.  It is covered with blue  crystals.  Lock onto the eye-like part and use your hyper grapple.   Then go through the door, activate the train the way you normally do,  then ride it.  When you get to the other end, go through the door and  follow the spiralling ramp on your left up to the top. 

There is a  small grate on the floor to your right, so bomb it and go in in morph  ball form.  Then drain the force field using the switch in front of  you.  Step into the hologram you just uncovered, then go to the  circular panel in front of you and press A to find out that you need  access codes to get the Leviathan to open the wormhole you and the  federation want.  Go back the way you came, and then head to your ship  and fly to Norion.

8. Endgame (Fetch Quests)

Run behind your ship, go a little bit to the left, and then turn right.  You'll see a Missile Expansion across the gap.  Then head to the Cargo Hub room and then the Maintenance Station on your map.

Shoot the missile door and go through to get a Missile Expansion, then go back to the Cargo Hub, turn left, and weld the panel. Go through the door you just unlocked, and go into the open morph ball tunnel in the wall to your left. Avoid the pistons, and continue on to get a Missile Expansion. Go through the door and follow the hallway down and you'll come to a gap on your left with a missile door.  Go through the door get the Lore and leave.

Continue along until you come to a door and go through it  Take out any enemies that show up with a missile or beam shot.  Call in your ship and fly to Cargo Dock A.  When you land you'll find the Spider Ball tack here.  Follow it and you'll get a Missile Expansion, then fly to Cargo Dock B and go through the door.

You cannot go right, so go left, and jump into the morph ball tunnel in the wall. Follow it around, then go through the door on your left. In this room you have to face a Metroid Hatcher, which for some strange reason gets its own health bar at the top of the screen.

Shoot all of the tentacles of the Metroid Hatcher until they retract and then shoot the creature in the mouth.  Then yank one of its tentacles with your grapple beam.  You can also turn on your X-ray visor and shoot the glowing red core.

Once it is defeated, take the morph ball tunnel entrance to your right, and follow it around to an Energy Cell, which you can just pull out of the wall. Head back to your ship and fly to Bryyo, choosing Cliffside Airdock as your landing site.  Your final destination on Bryyo will the the Fallf of Fire room.  Go to the bottom of the shaft and then jump up for a Missile Expansion.  Then take the door to the next room.

Make your way up to the half pipe by following the platforms around the edge of the room, then boost up it on the right to get a Missile Expansion. Then go through the orange door. Destroy any enemies and then follow the hallway and use the morph ball tunnel to the next door and go through it.  Call your ship in to pick up the statue head and then freeze the streams of fuel to make your way to another Missile Expansion.

Then go through the hole in the back of the room to get another Missile Expansion. Then head over to the room called Hangar Bay, and when you get there, go through the orange door, and the blue one after it.  There's nothing important here so just follow the hallway to the next door.

There are three statues here that you must activate.  One has a meltable plate on his chest, so melt it, then bomb the slot to open a door. Go through that door, then call in your ship to drop the massive head it is carrying. Get the Ship Missile Expansion, then go back into the room with the three statues. The next statue needs to be activated with the grapple voltage, then ride the spider ball rails to a Missile Expansion.

When you drop down, you will be in front of a statue with an ice missile plate on his chest.  Shoot the plate and then activate the bomb slot to freeze the fuel gel so you can stand on them.  Climb up the ice and then go through the door.  Enter the morph ball tunnel and bomb all of the yellow crystals and make your way to the top left corner of this maze (to fine another Missile Expansion).

Then exit the tunnels to the bottom right, and when you emerge, go through the door. Shoot the red targets, and then go back through the maze to the room with the three statues. When you get there, go through the orange door to the room where you dropped the big head. Go through the blue door here. Spin the spinner, then use the green panels to wall jump up to an Energy Tank. Then head to the nearest landing platform, which should be Hangar Bay, call your ship, and fly to Thorn Jungle Airdock.

Go through the first door, then follow the hallway to the second door. Go through that, and use the half-pipe to get up to its left side for a Missile Expansion. Then head to the room called "North Jungle Court". When you get there, turn on your command visor, and call your ship in to pick up the big thing with blue cylinders on it to your right as you enter the room. Go through the door you just uncovered, and use the spinner to activate another bridge. Cross the room, and head for the room called "Hidden Court". There tell your ship to lower down the thing it is carrying at the top left of the room when your back is to the half-pipe. Then make your way to the Energy Cell that just appeared and take it. Then head for nearest landing pad, again Hangar Bay, call in your ship, and fly to Fiery Airdock.

When you land, make your way to Temple of Bryyo. When you get there, deal with the enemies, and there will be a small Phazite panel on the far side of the room.  Turn on your X-ray visor and shoot the glowing buttons behind the panel.  Go into the hole you just opened and take the path through the Fuel Gel maze: Right, Left, Left, Left.  Do this correctly and you'll get yet another Missile Expansion.

Then go through the portal that brought you to the screw attack, in the room called "Warp site Alpha". After you warp to the icy area, make your way to the room called "Tower". Get to the bottom, then ride the spider ball tracks up. Follow them around, and you will get an Energy Tank. After this, head back to your ship, and fly to the Pirate Homeworld, Research Facility. Your first destination will be called "Scrapvault". Make your way back to the suspended morph ball tunnel with the grab ledge and go in. follow the maze around to a half pipe, then go up its left side to a spider ball track, then use the platforms below it to get to a Ship Missile Expansion. Then leave the maze and go through the orange door at the top of the room. Here, shoot through the Phazite panels to your left and right, and then wall jump upwards. Shoot the glowing column with three missiles to get a Ship Missile Expansion.

Your next destination is called "Metroid Creche" on the map, so go there. Here you will see a boost ball switch in the floor, so activate it, then bomb the slot in the ceiling that the spinner threw you up to. Then go to the next spinner that appears, and repeat the process. A Metroid Hatcher will appear, so turn on your x-ray visor and shoot it with the nova beam. Then go to the last spinner and activate it.

Follow the tunnels around, and bomb any slots you come to. Then use the spinner again. This time, when you see a spider ball track above you, jump up to it and follow it around. Follow the combination of spider ball track and tunnels until you get to an Energy Tank. Then make your way up the wall-jump walls to the door on the ledge in this room. Go through the door and save in the save room, then activate the train and ride it. When you get to the other end of the track, get out, and go through the door. Bomb the slot, then make your way down the nearest landing platform, which is Landing Site Bravo, and call in your ship to fly to the Valhalla.

The Valhalla, some expansions and access codes
As soon as you land, go to the right to get the last Energy Cell. It is the glowing thing in the rubble. You now have all nine cells. Now go plug one into the slot by the door to power it up the switch so you can go through. Use the switch, go through the door, and in the next room, scan the suicide bats on the ceiling, preferably before they attack you.

Then cross the gap, shoot the trooper corpse that is blocking the switch, then press it and go through the door. It might be disrespect to the dead, but you're trying to save the galaxy here, so deal with it. Destroy all of the enemies in this room, then destroy the crate in the far right corner of the room to uncover a door. Go through it, then melt the metal to your right and put energy cells in the two slots.

Kill the enemies that show up, then go up the ramp and make your way to the door. Go through it, and get the Missile Expansion. Then go back to the room that had all the metroids, and jump the platforms and catwalks to make your way to the door at the top of the room. Go through that, and shoot the cracked glass with missiles, then go through to the next door. Go into the next room, and turn right. Go through the door, and shoot the cracked walls ahead with missiles.

Deal with the enemies that show up, and then go yank the panel at the far end of the room, then go into the hole in morph ball form. Follow the tunnels around to get a Missile Expansion. Then leave this room, and follow the hallway to the door at the other end and go through it. Yank the panel ahead of you, then put an energy cell in the slot. Press the switch that just activated, then ride the elevator up. Go into morph ball form and go to the glowing square in the floor, then jump up to the morph ball tunnel. Follow it around and down to get the last Missile Expansion in the game.

Then follow the maze out and go through the door. Go into your morph ball form, go under the debris, and through the door. Teach the metroids here the meaning of Pain, and then put an energy cell in the slot to your immediate right and go through the door. Go through the door on your right to get the last Energy Tank in the game. Then leave, and go through the blue door on your left. Go right here, and follow the hallway to a barrier that wants four missiles. Take it our, then go through the door ahead.

Follow the hallway, and blast the door on your left with a missile. Drop down, and after dealing with the enemies, rip the panels off of the shorter column with your grapple beam, and put energy cells in the slots. Find the hole at the base of this column, and go in it in morph ball form. Follow the tunnel to the last Ship Missile Expansion in the game. Then bomb the barrier in front of you, and continue along the tunnel.

When you emerge, turn around, and go through the door. Ride the elevator up, and go through the door at the top. Go through the door to your immediate right, and then go through the green door you see at the far end of this room. Deal with the enemies here, then go through the next door.

Rather than putting energy cells in the slots here, which you can't yet, follow the ramps and catwalks and platforms to a part of the room where you can see something orange glowing in the wall. Shoot it with a missile. Now go back down and put cells in the slots. A Metroid Hatcher will appear, so kill it, then make your way to the top of the room. Go through the door, then deal with the metroids.

Go through the next door, and scan the small pad next to the dead trooper to get an access code. Put it into the panel beside you. After the message finishes, go to the grapple voltage switch to your right and activate it. Then activate the switch, and you'll get the code. Fly back to the Pirate Homeworld, command centre landing pad.

Pirate Homeworld one last time, and Phaaze
Once you land, head to the room with the portal to the leviathan, it's marked with a question mark on your map, then go into the portal when you get there. Walk forward and interact with the switch. Then go to your ship, and fly to the rendezvous point. Skip all of the cinematics if you like, and then land on the planet. When you do, an interesting thing will happen. You'll be permanently stuck in Hypermode.

You have to bleed off Phazon by using hyper attacks, or you can collect the black and blue orbs floating around. If the bar at the top of your screen fills up, you die. There are no directional decisions here, so follow the really long passageways until you get to the boss fight. One thing worthy of note is that that Phazon puffers can actually absorb the Phazon corruption growing within you. When you get to the Leviathan womb, don't step on the bottom part of the floor. It will switch sides often, so be sure to jump around to save time.

Boss fight Dark Samus and Mother Brain Dark Samus
will shoot a variety of projectiles at you, and at times will be invulnerable. This first stage is your basic dodge-and-shoot. After about half health she will make clones. Scan them all, the fake ones will be called dark echo. When they float up in the air, shoot them all, otherwise Dark Samus will heal. After you defeat Dark Samus, Mother Brain will show up and absorb her into herself. She has a couple of attacks. One is a beam, and one allows her to clone Dark Samus and send her out.

Dodge the beam, and the Dark Samuses can be taken out in two shots. Shoot the ends of the blue tentacles, as well as the red thing that peeks out occasionally, to make them retract, then shoot the glowing yellow spots that appear. If you get them, it will be stunned and will fall down and you can yank the plate off to expose its core. Shoot at that, and it will take damage, so shoot at it a lot.

Eventually its spine will blow up, and you'll face a floating brain. Shoot at the thing that pops out under it, and it will be stunned. Then shoot at the back part that is glowing pink and blue. You can shoot that part at any time, but it usually won't let you behind it, so wait until it is stunned. It has a couple of new attacks, one where it lands and spins insanely around the room, and one where it fires off wild laser beams. If you don't shoot the thing that sticks out beneath it, it will be a massive bomb, so be sure you do shoot it. Do this enough and it will die.

You've now lived through the third and final game in the Metroid Prime series. You're now cooler than all of your friends.

Unlockables and Easter Eggs

This is the list of Extras you can purchase with your credits.

R = Red Credit
B = Blue Credit
G = Gold Credit
F = Friend Credit

Concept Gallery
Samus Package: 3R, 2B, 1G
Creature Package 1: 3R, 1B, 1G
Creature Package 2: 3R, 2B, 2G, 1F
World Package 1: 3R, 1B, 1G
World Package 2: 3R, 2B, 2G, 1F
Storyboard Package 1: 3R, 2B, 1G
Storyboard Package 2: 3R, 2B, 2G, 1F

Bonus Gallery
Ship Bumper Stickers: 3R, 1B, 3G, 2F
Screen-shot Tool: 3R, 1B, 3G, 2F

Mii Bobblehead: 3R, 1B, 3G, 2F
Diorama 1: 3R, 1B, 3G, 1F
Diorama 2: 3R, 1B, 3G, 1F
Diorama 3: 3R, 1B, 3G, 1F
Diorama 4: 3R, 1B, 3G, 1F
Diorama 5: 3R, 1B, 3G, 1F
Diorama 6: 3R, 1B, 3G, 1F

 

The Mii Bobblehead goes on your dashboard.  It's basically your Mii head in
a Varia Suit.  You can tap it to jiggle it.

Soundtrack Gallery:

Each track: 4R, 2B, 1G

Easter Eggs

There are a couple of cute messages you can get using the Communications
Console.

Message from Nintendo President Satoru Iwata
Press the buttons in the following order, going left to right:

2nd, 7th, 5th, 1st.

You'll receive a message in Japanese.  Here's a translation:

"Hello, this is Iwata from Nintendo.  A president has to take things really seriously, even if it doesn't seem like it.  It's understandable if you lose weight from stress, but I get fatter instead. Nobody thinks I'm taking it seriously."

Message from Nintendo Main Man Shigeru Miyamoto
Press the buttons in the following order, going left to right:

8th, 3rd, 5th, 4th.

You'll receive a message in Japanese.  Here's a translation:

"Ah, can you hear me?  This is Miyamoto.  All of you playing Metroid, can you hear me?  It’s fun, isn’t it?  I’ve also worked on many [Metroid] games, but this one is the best yet, don’t you think?  Definitely play it all the way to the end.  See you!"