Sony
PlayStation:
{NOTE: This FAQ can also be read
at www.gamefaqs.com. I have not
been able to reach the author of this faq to get his permission to reprint
this here(email address is dead). Quite possibly, this could be taken
down at any point once I reach the author, if he requests that I take
it down. I apologize for any liberties I have taken in this reprinting
of this piece of work, and state that it has remained in its original
form(no editing)}
+------------------------------------+
| POWERSLAVE SEMI_GUIDE |
| |
| Compiled by Wolverine Inc. |
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: jeremiah@ece.wisc.edu |
| |
+------------------------------------+DISCLAIMER: Uhh... Sorry, I forgot
where I got one of the ANKHs. When I get the time go go back and look
I'll update this guide. If you need any more hints please feel free to
e-mail me. Or if you have some hints you like to see put into this guide
e-mail me. Basically I just put in hints for parts that weren't immediately
apparent to me. Obviously this doesn't hold true for everybody. I realize
this is a sketchy guide but I didn't feel that the game was difficult
enough to justify a full walkthru. (There are PLENTY of REALLY ANNOYING
parts though - that lava shaft, the jumping across the poison pool w/o
ANKLETS, etc... ) All in all, I did have fun with this game despite the
annoying parts. Hope you do to. NOTES: The following guide is meant to
1) show what the goals of each board are and what you NEED to succeed.
(Actually that's not entirely true, for instance you CAN get to the Canyon
of Chaos w/o the Feather, but anyway) The [] enclose those items needed
to accomplish each goal. Also, when it comes to symbols within the [],
they are given in the order in which must acquire and use them! Its pretty
easy to tell approximately where the Transmitter Pieces are in the game.
You get a nice hot/cold beep to lead you there!
NEW EDITION: I've now included the team doll locations!!!!
CHEATS: THERE ARE NONE!!! This has been confirmed by PIE. Only the pre-production
version had any!
GAME PATH (Including Major item you acquire):
(I figure you can get the Transmitter Pieces at your leisure!)
Tomb of Ramses(PISTOL) -> Karnak -> Karnak Sanctuary(M-60,SANDALS)
-> Karnak -> Sobek Pass -> Sobek Mtn. Shrine(SOBEK MASK) ->
Karnak -> Amun Mines(AMUN BOMB) -> Set Palace -> Set Arena(SHAWL
OF ISIS) -> Karnak(ANKH #1or2) -> Amun Mines -> Cavern Of Peril(FLAMETHROWER)
-> Nile Gorge -> Thoth Treasure Reliquary(PROTECTIVE ANKELTS) ->
Karnak Sanctuary -> Heket Marsh(COBRA STAFF) -> Sunken Palace of
Khnum -> Deserted Slave Camp -> Selkis Path -> Selkis Burrow(SCEPTER)
-> Karnak Sanctuary(ANKH #3) -> Sobek Mtn. Shrine -> Magma Fields(RING
OF RA) -> Horus Peak(HORUS FEATHER) -> Amun Mines -> Canyons
Of Chaos(SACRED MANACLE)-> Kilmaat Colony -> Kilmaat Haunt/Arena
-> Tomb of Ramses (automatic) -> the hell out!
TEAM DOLLS: Acquiring the 1st 10 Team Dolls gives you Dolphin Mode which
allows you to swim faster and jump out of the water. Acquiring 4 more
gives you Vulture Mode which allows you to fly anywhere. Unfortunately,
getting all 23 team dolls only gives you a sound byte (NO hidden game
like in the Saturn version!!!). This has been confirmed by PIE. NOTE:
you don't need all 4 dolphin dolls to get vulture! You're 14th doll gives
you Vulture! Thoth you need Vulture to get out NOT to get in...Also, you
CAN get the team dolls any time after you win the game the 1st
time!
+------------------------+
| SORTA WALKTHRU |
+------------------------+Tomb of Ramses:
1) [] PISTOL
2) [] Camel (To Karnak)
3) [All 8 Transmitter Pieces!] Team Doll (10 of 23 - Jeffrey J. Blazier):
MAKE SURE your Amun Bomb is FULL when you're done killing Queen. I MEAN
FULL!!! (I like Manacle on 1st boss & flamethrower Cobra Staff on
2nd - salamander). On your way to copter
look for strange stone on left wall of passageway bomb it. Two walls to
bomb, left one 2 = switch, right one = about 20 walls + a couple switches,
sealed door and 1 regular door right in the middle to screw you up!
NOTE: acquiring this as the 10th doll gives you Dolphin Mode! (Neat little
Planet of the Apes sound byte!)
4) [Dolphin Mode] Team Doll (11 of 23 - Kevin Chung):
Blow out wall (small crack @ bottom) near 1st switch leading to Ramses
Tomb. Bomb ceiling X at end of water passage.
Karkak:
1) [War] - Camel #1 (To Karnak Sanctuary) Blow thru E. wall in 1st open
area, hit switch, get key & blow thru another wall, left door to War
Door.
2) [SANDALS] - Camel #2 (To Sobek Pass) near water tunnel. NOTE: Camel
behind entrance
3) [Power, MASK] - Camel #3 (To Amun Mines) Thru water tunnel
4) [Time, SHAWL] - ANKH #1or2 near pool across from Time Door - jump &
float across to urns.
5) [Vulture Mode] - Team Doll (15 of 23 - Ezra Drisbach)
Bomb top of waterfall & wall to right above falls.
Karnak Sanctuary:
1) [] M-60
2) [Time,War,Earth] - SANDALS OF IKUMPTET
3) [Time, ANKLETS] - Camel #2 (To Heket Marsh)
4) [SCEPTER] - ANKH #3 left of where you got M-60
5) [Dolphin Mode] - Team Doll (12 of 23 - Pat Schreiber)
Bomb wall under bridge spanning green slime.
Sobek Pass:
1) [] TRANSMITTER #1 Drop from ledge to ledge over lava pit
2) [War, Time, Earth] - Camel (To Sobek Mtn. Shrine)
3) [] Team Doll (1 of 23 - Tom Kristensen?)
Blow out wall behind Symbol of Earth. hit switch. back to room with wall
Ankh. Blow out wall directly opposite Ankh eye. Get full health ...
Sobek Mtn. Shrine:
1) [War,Earth,Time] - SOBEK MASK
2) [SCEPTER] - Camel (To Magma Fields) 1st Left doorway @end on left
3) [] Team Doll (2 of 23 - Paul Lange)
When you get to lava pit. Blow out wall ahead of 1st platform
Amun Mines:
1) [Time,Earth] AMUN BOMB
2) [Time,Earth,Power] - Camel (To Set Palace)
3) [] TRANSMITTER #2 - Behind barrels next to door that leads to pit +
next to green pool is wall you can blow thru w/AMUN BOMB
4) [SHAWL] - Camel #2 (To Cavern Of Peril)
5) [Vulture Mode] Team Doll (16 of 23 - Scott Branston)
Bomb center of purple room roof behind Earth Door.
Set Palace:
NOTE on getting to Camel (THANX Shahir for providing this tip) -- In Set
Palace, if you go beneath the Up/Down ledge near Transmitter#3 then follow
the lava bank a bit until you reach a short bridge above, jump onto it,
get full ammo on one side and blow up the wall on the other side and Presto!...you've
reached the camel without having to get Power, Time and going thru' all
those timed switches and falling ledges!!
1) [Power,Time] Camel (To Set Arena) NOTE: Switches are strictly timed!
2) [] - TRANSMITTER #3 - Left of Power door is opening. Leap to Up/Dn
Ledge. Blow thru wall & leap to Piece.
3) [Vulture Mode] Team Doll (17 of 23 - William Vallierez)
Underneath bridge over 1st lava moat you encounter. Blow out E. wall.
Set Arena:
1) [Beat SET] - SHAWL OF ISIS - My preferred way to kill him... circle
him with the strafe buttons constantly. While doing so throw bombs at
him. When he jumps turn around and repeat. When you run out of bombs switch
to the M-60. Avoid his paralysis missles at all costs!
2) [] Team Doll (3 of 23 - Paul Knutson)
Blow up pillars & wall behind full weapons. Go to full health hit
switch, follow tunnel & bomb...
Cavern Of Peril:
1) [] - FLAMETHROWER - Blast thru wall by green waterfall.
2) [Power] - Camel (To Nile Gorge) HINTS: Switch #1) Bottom of pite near
top of large waterfall. Swtich #2) bottom of green falls jump to landing
& jump/float to Up/Dn ledge when its @top then turn & jump immediately
(Yes, it sucks!) Back thru Hieroglyp door of Power Symbol.
3) [Vulture Mode] Team Doll (21 of 23 - Paul Schreiber)
Blow out wall by end camel. Hit switch. Fly ALL the way back up shaft.
Door open next to full weapons on bridge.
Nile Gorge:
1) [Time,Power,War,Earth] - Camel (To Thoth Treasure Reliquary) HINTS:
1) Power behind corner pylon underwater.
2) Earth thru underwater tunnel under Earth door
2) [Time] TRANSMITTER #4 Pool w/underwater shaft, blast through corner
wall at bottom.
3) [] Team Doll (4 of 23 - Richard Nichols?)
Jump over camel @end. Blowout lower wall.
Thoth Treasure Reliquary:
1) [Time,War,Earth] - PROTECTIVE ANKLETS HINT: Look @ground just before
entering lav tunnel. Blast & float down to Earth symbol.
2) [Time,War, FEATHER] - Camel (to Canyon's of Chaos) - Alright you CAN
make the jump but it's a BIG PAIN!
3) [Vulture Mode] Team Doll (22 of 23 - David Lawson) - Bomb Anklet pedestal.
Heket Marsh:
1) [Time,Power,War,Earth] - Camel (To Sunken Palace of Khnum)
2) [Time] - COBRA STAFF
3) [Time, SCEPTER] - TRANSMITTER #5 - As you're dropping into pool inside
Time Door room.
4) [Dolphin Mode] Team Doll (13 of 23 - John Schwab MIA)
Blow out column across from exit camel.
Sunken Palace of Khnum:
1) [Time,Earth,War,Power] - Camel (To Deserted Slave Camp) HINT: when
you pick up symbol of Power GET OUT!!! or you'll be sealed in. Two openings
ahead, take one on right for Full Weapons.
2) [] Team Doll (7 of 23 - Paul Haugerud)
Take left door after last key. Across from door you come out into pool
is Full health. Bomb wall behind it, hit switch. As you're leaving to
go to camel there will be tunnel on your right.
Deserted Slave Camp:
1) [Power,Time,Earth,War] - Camel (To Selkis Path)
2) [Power,Time, FEATHER] - TRANSMITTER #6 - you may be able to do this
w/o the FEATHER. If you can more power to your gaming skills. But I wouldn't
recommend it. Oh... It's ahead of the fireballs that are shooting at a
downward angle.
3) [Vulture Mode] Team Doll (18 of 23 - Joe Krusoja MIA)
Hit switch on floor just past where you got Transmitter piece. Lower shaft.
Go in cloverleaf rooms. Shaft above 2nd tier of NE section of cloverleaf
rooms.
Selkis Path:
1) [Power,War,Earth] - Camel (To Selkis Burrow)
2) [Vulture Mode] Team Doll (19 of 23 - Kurt Pfeiffer)
Shaft up btw last green ledge & camel to another green ledge.
Selkis Burrow:
1) [Beat Selkis] - SCEPTER Just play duck & run. Save Full Weapons
in Selkis' room as long as possible . consider Scorpions left when Selkis
dies as a nice bonus.
2) [Vulture Mode] Team Doll (20 of 23 - Troy Jacobson)
Blow out bottom of column around which circular stairs wrap. Hit switch,
hit another switch, drop through missing stair.
Magma Paths
1) [] - RING OF RA Drop to lava pit when you come in & hit switch
behind door
2) [] - TRANSMITTER PIECE #7 - 1st Up/Dn platform that you see. Jump to
next Up/Dn platform & follow.
3) [] - Camel (To Horus Peak) HINT: After floating down lava tunnel (use
map to center yourself so you don't touch walls) Kill 1st Magmantis for
Full Health & open passage out, kill 2nd for Full Weapons.
4) [] Team Doll (4 of 23 - Dominic Meisner)
As soon as you come out entrance drop to right of bridge & blow out
middle of bridge. Hit switch & fall down lava chute. Blow out floor
panel at end of chute.
Horus Peak:
1) [] - HORUS FEATHER
HINTS: 1st Lava pit w/Magmantisis - avoid them, hit swtiches & GET
OUT 2nd Lava pit (Tall w/ledge switches) - kill 1st 4 Magmantisis by staying
where you dropped & hittem them w/M-60 & Ring. Avoid their fireballs
by retreating & jumping. Get 1st swtich. Jump to 2nd swtich then drop
back down for 3rd (door now open). Reset by stepping on switch. Kill 2
more Magmantisis. Make sure you hit all 3 swtiches ONCE after resetting
fireballs. When all silent make your way up to the top.
2) [] Team Doll (5 of 23 - Eric Klokstad)
After run of falling wooden platforms. Jump over lava falls turn and bomb
side of lava fall.
Canyons Of Chaos:
1) [] - SACRED MANACLE HINT: From where you start, follow left to end
of ledge then float around to left
2) [Earth,Power,Time] - Camel (to Kilmaat Colony) HINT: BE Patient with
this board. I could describe this board in more detail but its damn hard.
If you find a sealed door and you're facing a Magmantis... Well, kill
it to unseal the door (this is required 2 or 3 times) otherwise avoid
them.
3) [] - TRANSMITTER #8 Around and up to the topmost level there is a ledge
shooting blue fireballs.
4) [] Team Doll (8 of 23 - John Van Deusen)
HARD! From camel jump/hover to right duck under span land in front of
Time Door turn go back to span and bomb it. Enter up thru ceiling to 2
Magmantises. (I suggest you kill them).
Bomb ceiling above platform, Jump up ledge to ledge then enter BLUE BALL
HELL!!!
Kilmaat Colony:
1) [Power,Time,War] - Camel (To Kilmaat Haunt) HINTS: Blow out panel right
of entrance. Drop to poow, blow sewer cover & follow tunner to door
to step switch. Back thru water to ledge & door to Symbol of Power.
Jump up ledge & grenade next ledge up. Back to beginning thru fireball
tunnel. Through power to door to left to floating floor. Let it drop then
drop & float to Symbol of Time. Now follow tunnel to pool. Blow open
ceiling panel in room. Go back to floating
floor, follow passage & drop into room. Through Time Door. Hit swtich
& follow lava tunnel to floor swtich. Jump on ledge left of Time Door
& up to next level. Go to ledge w/Up/Dn ledge and drop down thru hole
(ceiling) you blaster earlier to get Symbol of War. Go all the way back
to Time Door romm & take ledge up . Drop into room w/War Door.
2) [Dolphin Mode] Team doll (14 of 23 - Mark Coates)
Take door in room w/Time door. Bomb middle of W. wall. NOTE: Get Vulture
Mode! (Kind of a pain to control. You can easily fall too far and die
if you're not careful!)
Kilmaat Haunt --> Kilmaat Arena:
Just concentrate on firing, circling & NOT FALLING OFF! DON'T use
your Amun bombs if you're going after the team dolls! I like the Manacle
on the 1st guy. You can actually kill him BEFORE he releases his pods
with 3 full hits from the Manacle.
1) [] Team Doll (9 of 23 - John Yuill)
Give up Feather & Scepter (as you come in the last 2 graves on your
left. Go back up. Door is now open behind Full Health.
2) [Vulture Mode] Team Doll (23 of 23 - Brian McNeely)
Under Ramses body. Fly from lower ring towards entrance to invisible walkway
with team doll on it.
NOTE: What do you get for the last doll?
-- Bill Clinton impression of Planet Of The Apes quote.
END #1) w/o Transmitter --> join Ramses in realm of dead. Kilmaat come
back to excavate your remains. (Oh Joy!)
END #2) w/Transmitter --> Ramses gives you gift of immortality &
ability to rule over all you survey. Get Out??? (Yes, I said you still
have to get out! How annoying!) You become King of World.
NO OTHER ENDINGS in the PSX version.
ACKNOWLEDGEMENTS: Thanx to Shahir for the tip in Set Palace, Thanx to
Paul Olivero for passing on tips on finding the first 10 team dolls form
Lee at PIE (Thanx to him too!).
Copyright 1997 by Wolverine Inc. All Rights Reserved.
Wolverine Inc.:jeremiah@ece.wisc.edu |